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A Lower Bound on Swap Regret in Extensive-Form Games

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arxiv 2406.13116 v1 pith:UDGTCYIV submitted 2024-06-19 cs.GT

classification cs.GT
keywords epsilonalgorithmextensive-formleftregretrightswapadversary
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abstract

Recent simultaneous works by Peng and Rubinstein [2024] and Dagan et al. [2024] have demonstrated the existence of a no-swap-regret learning algorithm that can reach $\epsilon$ average swap regret against an adversary in any extensive-form game within $m^{\tilde{\mathcal O}(1/\epsilon)}$ rounds, where $m$ is the number of nodes in the game tree. However, the question of whether a $\mathrm{poly}(m, 1/\epsilon)$-round algorithm could exist remained open. In this paper, we show a lower bound that precludes the existence of such an algorithm. In particular, we show that achieving average swap regret $\epsilon$ against an oblivious adversary in general extensive-form games requires at least $\mathrm{exp}\left(\Omega\left(\min\left\{m^{1/14}, \epsilon^{-1/6}\right\}\right)\right)$ rounds.

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  1. High-Dimensional Calibration from Swap Regret

    cs.LG 2025-05 conditional novelty 7.0 of 10

    TreeCal achieves epsilon-calibration over arbitrary convex sets and norms in (diam/eps)^{O(rho/eps^2)} rounds, and a new lower bound shows exp(poly(1/eps)) rounds are necessary for l1-calibration on the simplex.

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