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CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics

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arxiv 2406.14558 v3 pith:W6TADMZE submitted 2024-06-20 cs.RO cs.AI

classification cs.ROcs.AI
keywords objectlearningmulti-humanoidhumanoidcoohoidynamicsmotioncapture
verification ladder T0 review T1 audit T2 compute T3 formal
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Enabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the efficiency challenges associated with multi-agent learning, these tasks cannot be straightforwardly addressed using training paradigms designed for single-agent scenarios. In this paper, we introduce Cooperative Human-Object Interaction (CooHOI), a framework designed to tackle the challenge of multi-humanoid object transportation problem through a two-phase learning paradigm: individual skill learning and subsequent policy transfer. First, a single humanoid character learns to interact with objects through imitation learning from human motion priors. Then, the humanoid learns to collaborate with others by considering the shared dynamics of the manipulated object using centralized training and decentralized execution (CTDE) multi-agent RL algorithms. When one agent interacts with the object, resulting in specific object dynamics changes, the other agents learn to respond appropriately, thereby achieving implicit communication and coordination between teammates. Unlike previous approaches that relied on tracking-based methods for multi-humanoid HOI, CooHOI is inherently efficient, does not depend on motion capture data of multi-humanoid interactions, and can be seamlessly extended to include more participants and a wide range of object types.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Bridging Adaptivity and Safety: Learning Agile Collision-Free Locomotion Across Varied Physics

    cs.RO 2025-01 conditional novelty 6.0 of 10

    A legged-robot controller that estimates payload and friction online and uses those estimates to switch between agile and recovery policies achieves lower collision rates and higher speeds than non-adaptive baselines.

  2. Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking

    cs.RO 2024-12 conditional novelty 6.0 of 10

    Mimicking-Bench provides six humanoid-scene interaction tasks with 23K human motion references and a retarget-track-imitate pipeline that beats data-free RL on average success.

  3. ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

    cs.RO 2025-02 conditional novelty 5.0 of 10

    ASAP trains a residual action model on real-world rollouts and fine-tunes simulation policies through it, reducing humanoid whole-body motion tracking error in sim-to-real transfer.

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