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GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulation

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arxiv 2406.14927 v3 pith:XZO23NQ3 submitted 2024-06-21 cs.CV cs.RO

classification cs.CVcs.RO
keywords objectgaussiancontinuumphysicalpropertyacrossduringestimation
verification ladder T0 review T1 audit T2 compute T3 formal
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This paper studies the problem of estimating physical properties (system identification) through visual observations. To facilitate geometry-aware guidance in physical property estimation, we introduce a novel hybrid framework that leverages 3D Gaussian representation to not only capture explicit shapes but also enable the simulated continuum to render object masks as 2D shape surrogates during training. We propose a new dynamic 3D Gaussian framework based on motion factorization to recover the object as 3D Gaussian point sets across different time states. Furthermore, we develop a coarse-to-fine filling strategy to generate the density fields of the object from the Gaussian reconstruction, allowing for the extraction of object continuums along with their surfaces and the integration of Gaussian attributes into these continuum. In addition to the extracted object surfaces, the Gaussian-informed continuum also enables the rendering of object masks during simulations, serving as 2D-shape guidance for physical property estimation. Extensive experimental evaluations demonstrate that our pipeline achieves state-of-the-art performance across multiple benchmarks and metrics. Additionally, we illustrate the effectiveness of the proposed method through real-world demonstrations, showcasing its practical utility. Our project page is at https://jukgei.github.io/project/gic.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting

    cs.GR 2026-04 unverdicted novelty 7.0 of 10

    FieryGS integrates LLM-based material reasoning, volumetric combustion simulation, and a unified renderer with 3D Gaussian Splatting to generate physically plausible and user-controllable fire in in-the-wild scenes.

  2. Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window

    cs.CV 2026-07 conditional novelty 6.0 of 10

    FutureSurf, a new benchmark for held-out future surface reconstruction, shows deformation-MLP methods leave a 2-6.6× future-surface gap while rendering quality stays flat.

  3. Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulation

    cs.GR 2025-06 conditional novelty 6.0 of 10

    Vid2Sim recovers 3D geometry, appearance, and elastic material parameters from multi-view videos using a feed-forward network plus a fast refinement, enabling mesh-free reduced-order simulation.

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