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MLPHand: Real Time Multi-View 3D Hand Mesh Reconstruction via MLP Modeling

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arxiv 2406.16137 v1 pith:QBD46KWP submitted 2024-06-23 cs.CV

classification cs.CV
keywords handmulti-viewreconstructionmlphandaccuracycomputationalexistingmesh
verification ladder T0 review T1 audit T2 compute T3 formal
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Multi-view hand mesh reconstruction is a critical task for applications in virtual reality and human-computer interaction, but it remains a formidable challenge. Although existing multi-view hand reconstruction methods achieve remarkable accuracy, they typically come with an intensive computational burden that hinders real-time inference. To this end, we propose MLPHand, a novel method designed for real-time multi-view single hand reconstruction. MLP Hand consists of two primary modules: (1) a lightweight MLP-based Skeleton2Mesh model that efficiently recovers hand meshes from hand skeletons, and (2) a multi-view geometry feature fusion prediction module that enhances the Skeleton2Mesh model with detailed geometric information from multiple views. Experiments on three widely used datasets demonstrate that MLPHand can reduce computational complexity by 90% while achieving comparable reconstruction accuracy to existing state-of-the-art baselines.

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  1. Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgery

    cs.CV 2025-05 conditional novelty 7.0 of 10

    A new 7.1-million-frame RGB-D dataset of real cataract surgery with auto-generated 3D hand meshes and instrument poses, plus two baseline models that set benchmarks.

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