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Learning to Ask Informative Questions: Enhancing LLMs with Preference Optimization and Expected Information Gain

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arxiv 2406.17453 v3 pith:3ZANHLBY submitted 2024-06-25 cs.CL

classification cs.CL
keywords questionsinformationexpectedgaingameinformativellmsmethod
verification ladder T0 review T1 audit T2 compute T3 formal
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Questions are essential tools for acquiring the necessary information to complete information-seeking tasks. However, large language models (LLMs), especially open-source models, often perform poorly in generating informative questions, as measured by expected information gain (EIG). In this paper, we propose a method to enhance the informativeness of LLM-generated questions in 20-question game dialogues. We sample multiple questions from the same model (LLAMA 2-CHAT 7B) for each game and create pairs of low-EIG and high-EIG questions to apply a Direct Preference Optimization (DPO) algorithm. Our results show that this method produces more effective questions (in terms of EIG), even in domains different from those used to train the DPO model.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Asking Questions the Right Way: A Multi-Agent Conversational System for Prompt Formulation in Complex Task Resolution

    cs.MA 2026-08 conditional novelty 6.0 of 10

    An eight-agent question-asking system that front-loads intent clarification produced more complete prompts, higher-rated outputs, and single-turn task completion in a four-person pilot, with unstable effect sizes.

  2. The Curious Language Model: Strategic Test-Time Information Acquisition

    cs.LG 2025-06 conditional novelty 6.0 of 10

    CuriosiTree is a greedy tree-search policy that lets LLMs select cost-effective information-gathering actions at test time, outperforming baselines in a simulated clinical diagnosis environment.

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