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Enhancement of 3D Gaussian Splatting using Raw Mesh for Photorealistic Recreation of Architectures

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arxiv 2407.15435 v2 pith:LGCUZSKS submitted 2024-07-22 cs.CV

classification cs.CV
keywords architecturalreconstructiondesigngaussianmodelsphotorealisticsplattingabundance
verification ladder T0 review T1 audit T2 compute T3 formal
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The photorealistic reconstruction and rendering of architectural scenes have extensive applications in industries such as film, games, and transportation. It also plays an important role in urban planning, architectural design, and the city's promotion, especially in protecting historical and cultural relics. The 3D Gaussian Splatting, due to better performance over NeRF, has become a mainstream technology in 3D reconstruction. Its only input is a set of images but it relies heavily on geometric parameters computed by the SfM process. At the same time, there is an existing abundance of raw 3D models, that could inform the structural perception of certain buildings but cannot be applied. In this paper, we propose a straightforward method to harness these raw 3D models to guide 3D Gaussians in capturing the basic shape of the building and improve the visual quality of textures and details when photos are captured non-systematically. This exploration opens up new possibilities for improving the effectiveness of 3D reconstruction techniques in the field of architectural design.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting

    cs.CV 2025-07 conditional novelty 6.0 of 10

    SurfaceSplat combines SDF-based coarse meshes with Gaussian splatting to improve sparse-view reconstruction and rendering, but the ablations do not isolate the effect of each component.

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