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LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting

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arxiv 2408.00254 v1 pith:GPR2ZG2F submitted 2024-08-01 cs.CV

classification cs.CV
keywords gaussiannovelsparseloopsparsegssynthesisviewdepthduring
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Despite the photorealistic novel view synthesis (NVS) performance achieved by the original 3D Gaussian splatting (3DGS), its rendering quality significantly degrades with sparse input views. This performance drop is mainly caused by the limited number of initial points generated from the sparse input, insufficient supervision during the training process, and inadequate regularization of the oversized Gaussian ellipsoids. To handle these issues, we propose the LoopSparseGS, a loop-based 3DGS framework for the sparse novel view synthesis task. In specific, we propose a loop-based Progressive Gaussian Initialization (PGI) strategy that could iteratively densify the initialized point cloud using the rendered pseudo images during the training process. Then, the sparse and reliable depth from the Structure from Motion, and the window-based dense monocular depth are leveraged to provide precise geometric supervision via the proposed Depth-alignment Regularization (DAR). Additionally, we introduce a novel Sparse-friendly Sampling (SFS) strategy to handle oversized Gaussian ellipsoids leading to large pixel errors. Comprehensive experiments on four datasets demonstrate that LoopSparseGS outperforms existing state-of-the-art methods for sparse-input novel view synthesis, across indoor, outdoor, and object-level scenes with various image resolutions.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities

    cs.CV 2024-12 conditional novelty 7.0 of 10

    A training-free feed-forward framework that uses Yin-Yang grid decomposition to make pretrained perspective-image 3D Gaussian splatting models work on omnidirectional images, achieving state-of-the-art feed-forward no...

  2. SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A shared learnable solidness factor turns Gaussian splatting kernels into near-opaque surfels, reducing multi-view depth inconsistency and giving state-of-the-art sparse-view surface reconstruction.

  3. Sparse-View 3D Reconstruction: Recent Advances and Open Challenges

    cs.CV 2025-07 conditional novelty 3.0 of 10

    A comprehensive survey that organizes sparse-view 3D reconstruction methods into geometry-based, NeRF, 3DGS, and diffusion-based categories, with benchmarks and open challenges.

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