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TURTLMap: Real-time Localization and Dense Mapping of Low-texture Underwater Environments with a Low-cost Unmanned Underwater Vehicle

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arxiv 2408.01569 v2 pith:PAN62DW3 submitted 2024-08-02 cs.RO

classification cs.RO
keywords underwaterenvironmentslocalizationmappingturtlmapdensemethodreal-time
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Significant work has been done on advancing localization and mapping in underwater environments. Still, state-of-the-art methods are challenged by low-texture environments, which is common for underwater settings. This makes it difficult to use existing methods in diverse, real-world scenes. In this paper, we present TURTLMap, a novel solution that focuses on textureless underwater environments through a real-time localization and mapping method. We show that this method is low-cost, and capable of tracking the robot accurately, while constructing a dense map of a low-textured environment in real-time. We evaluate the proposed method using real-world data collected in an indoor water tank with a motion capture system and ground truth reference map. Qualitative and quantitative results validate the proposed system achieves accurate and robust localization and precise dense mapping, even when subject to wave conditions. The project page for TURTLMap is https://umfieldrobotics.github.io/TURTLMap.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. PUGS: Perceptual Uncertainty for Grasp Selection in Underwater Environments

    cs.RO 2025-02 conditional novelty 5.0 of 10

    PUGS reweights grasp confidence by occupancy uncertainty from multi-view stereo, improving simulated grasping on partial and noisy underwater reconstructions.

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