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WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting

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arxiv 2408.08206 v2 pith:WDMFGM6F submitted 2024-08-15 cs.CV

classification cs.CV
keywords underwatermediummethodmethodsrenderinggeometryreconstructionvolumetric
verification ladder T0 review T1 audit T2 compute T3 formal
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The underwater 3D scene reconstruction is a challenging, yet interesting problem with applications ranging from naval robots to VR experiences. The problem was successfully tackled by fully volumetric NeRF-based methods which can model both the geometry and the medium (water). Unfortunately, these methods are slow to train and do not offer real-time rendering. More recently, 3D Gaussian Splatting (3DGS) method offered a fast alternative to NeRFs. However, because it is an explicit method that renders only the geometry, it cannot render the medium and is therefore unsuited for underwater reconstruction. Therefore, we propose a novel approach that fuses volumetric rendering with 3DGS to handle underwater data effectively. Our method employs 3DGS for explicit geometry representation and a separate volumetric field (queried once per pixel) for capturing the scattering medium. This dual representation further allows the restoration of the scenes by removing the scattering medium. Our method outperforms state-of-the-art NeRF-based methods in rendering quality on the underwater SeaThru-NeRF dataset. Furthermore, it does so while offering real-time rendering performance, addressing the efficiency limitations of existing methods. Web: https://water-splatting.github.io

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  1. Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstruction

    cs.CV 2026-08 conditional novelty 6.0 of 10

    Swimm3R couples a scattering-aware, feed-forward structure-from-motion backbone with underwater Beta splatting to reconstruct and render 3D scenes from turbid underwater video, improving rendering PSNR and localizatio...

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