Pith. sign in

REVIEW 2 cited by

3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2408.09663 v3 pith:HNYVKIEA submitted 2024-08-19 cs.CV

classification cs.CV
keywords consistencysparseinputsavatarcontrastivelearningapproachesavatars
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Existing approaches for human avatar generation--both NeRF-based and 3D Gaussian Splatting (3DGS) based--struggle with maintaining 3D consistency and exhibit degraded detail reconstruction, particularly when training with sparse inputs. To address this challenge, we propose CHASE, a novel framework that achieves dense-input-level performance using only sparse inputs through two key innovations: cross-pose intrinsic 3D consistency supervision and 3D geometry contrastive learning. Building upon prior skeleton-driven approaches that combine rigid deformation with non-rigid cloth dynamics, we first establish baseline avatars with fundamental 3D consistency. To enhance 3D consistency under sparse inputs, we introduce a Dynamic Avatar Adjustment (DAA) module, which refines deformed Gaussians by leveraging similar poses from the training set. By minimizing the rendering discrepancy between adjusted Gaussians and reference poses, DAA provides additional supervision for avatar reconstruction. We further maintain global 3D consistency through a novel geometry-aware contrastive learning strategy. While designed for sparse inputs, CHASE surpasses state-of-the-art methods across both full and sparse settings on ZJU-MoCap and H36M datasets, demonstrating that our enhanced 3D consistency leads to superior rendering quality.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction

    cs.CV 2025-07 conditional novelty 6.0 of 10

    Fitting a learned 3D Gaussian avatar prior to six diffusion-hallucinated views reconstructs an animatable, high-fidelity avatar from a single image.

  2. SMAP: Self-supervised Motion Adaptation for Physically Plausible Humanoid Whole-body Control

    cs.RO 2025-05 conditional novelty 5.0 of 10

    SMAP uses a vector-quantized periodic autoencoder to adapt human motion into physically plausible humanoid motion, then distills an RL teacher policy into a student policy for whole-body control.

Pith tools