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OctFusion: Octree-based Diffusion Models for 3D Shape Generation

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arxiv 2408.14732 v2 pith:QOC27YZS submitted 2024-08-27 cs.CV cs.GR

classification cs.CVcs.GR
keywords diffusionoctfusionmodelsgenerationhigh-qualityoctree-basedshapesgenerate
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Diffusion models have emerged as a popular method for 3D generation. However, it is still challenging for diffusion models to efficiently generate diverse and high-quality 3D shapes. In this paper, we introduce OctFusion, which can generate 3D shapes with arbitrary resolutions in 2.5 seconds on a single Nvidia 4090 GPU, and the extracted meshes are guaranteed to be continuous and manifold. The key components of OctFusion are the octree-based latent representation and the accompanying diffusion models. The representation combines the benefits of both implicit neural representations and explicit spatial octrees and is learned with an octree-based variational autoencoder. The proposed diffusion model is a unified multi-scale U-Net that enables weights and computation sharing across different octree levels and avoids the complexity of widely used cascaded diffusion schemes. We verify the effectiveness of OctFusion on the ShapeNet and Objaverse datasets and achieve state-of-the-art performances on shape generation tasks. We demonstrate that OctFusion is extendable and flexible by generating high-quality color fields for textured mesh generation and high-quality 3D shapes conditioned on text prompts, sketches, or category labels. Our code and pre-trained models are available at https://github.com/octree-nn/octfusion.

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Cited by 2 Pith papers

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  1. Structured 3D Latents for Scalable and Versatile 3D Generation

    cs.CV 2024-12 unverdicted novelty 7.0 of 10

    SLAT provides a unified 3D latent representation enabling versatile high-quality generation across multiple output formats from text or image inputs.

  2. Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A video-to-4D model that encodes mesh animations into compact Gaussian variation latents and diffuses them conditioned on the video and a canonical Gaussian splat.

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