Pith. sign in

REVIEW 2 cited by

2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2408.16982 v3 pith:SUSREJ3Q submitted 2024-08-30 cs.CV cs.GR

classification cs.CVcs.GR
keywords gaussianreconstructionkernelsplattinggaussian-hermitegeometrysynthesisachieves
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-known Gaussian kernel is broadly used, its lack of anisotropy and deformation ability leads to dim and vague edges at object silhouettes, limiting the reconstruction quality of current Gaussian splatting methods. To enhance the representation power, we draw inspiration from quantum physics and propose to use the Gaussian-Hermite kernel as the new primitive in Gaussian splatting. The new kernel takes a unified mathematical form and extends the Gaussian function, which serves as the zero-rank special case in the updated general formulation. Our experiments demonstrate that the proposed Gaussian-Hermite kernel achieves improved performance over traditional Gaussian Splatting kernels on both geometry reconstruction and novel-view synthesis tasks. Specifically, on the DTU dataset, our method yields more accurate geometry reconstruction, while on datasets such as MipNeRF360 and our customized Detail dataset, it achieves better results in novel-view synthesis. These results highlight the potential of the Gaussian-Hermite kernel for high-quality 3D reconstruction and rendering.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction

    cs.CV 2025-07 conditional novelty 6.0 of 10

    MP-GS combines Gaussian ellipses, line segments, and triangles as splatting primitives and reports state-of-the-art Chamfer distance on DTU and F1 on Tanks and Temples.

  2. SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A shared learnable solidness factor turns Gaussian splatting kernels into near-opaque surfels, reducing multi-view depth inconsistency and giving state-of-the-art sparse-view surface reconstruction.

Pith tools