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Sparse Rewards Can Self-Train Dialogue Agents

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arxiv 2409.04617 v3 pith:YKQKF3RC submitted 2024-09-06 cs.CL

classification cs.CL
keywords agentshumanfeedbacksimulationsparsebasecapabilitiesdialogue
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advancements in state-of-the-art (SOTA) Large Language Model (LLM) agents, especially in multi-turn dialogue tasks, have been primarily driven by supervised fine-tuning and high-quality human feedback. However, as base LLM models continue to improve, acquiring meaningful human feedback has become increasingly challenging and costly. In certain domains, base LLM agents may eventually exceed human capabilities, making traditional feedback-driven methods impractical. In this paper, we introduce a novel self-improvement paradigm that empowers LLM agents to autonomously enhance their performance without external human feedback. Our method, Juxtaposed Outcomes for Simulation Harvesting (JOSH), is a self-alignment algorithm that leverages a sparse reward simulation environment to extract ideal behaviors and further train the LLM on its own outputs. We present ToolWOZ, a sparse reward tool-calling simulation environment derived from MultiWOZ. We demonstrate that models trained with JOSH, both small and frontier, significantly improve tool-based interactions while preserving general model capabilities across diverse benchmarks. Our code and data are publicly available on GitHub at https://github.com/asappresearch/josh-llm-simulation-training

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  1. Learning from Environmental Feedback: Credit Assignment across Multiple Timescales for Agentic Reinforcement Learning

    cs.LG 2026-08 conditional novelty 5.0 of 10

    EFCA combines immediate environment feedback and recent state-history signals into a return reweighting that improves step-level credit assignment for LLM agents in ALFWorld and WebShop.

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