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GeoCalib: Learning Single-image Calibration with Geometric Optimization

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arxiv 2409.06704 v2 pith:K5YG3TUL submitted 2024-09-10 cs.CV

classification cs.CV
keywords geocalibapproachesclassicalgeometrylikeoptimizationtrainedvisual
verification ladder T0 review T1 audit T2 compute T3 formal
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From a single image, visual cues can help deduce intrinsic and extrinsic camera parameters like the focal length and the gravity direction. This single-image calibration can benefit various downstream applications like image editing and 3D mapping. Current approaches to this problem are based on either classical geometry with lines and vanishing points or on deep neural networks trained end-to-end. The learned approaches are more robust but struggle to generalize to new environments and are less accurate than their classical counterparts. We hypothesize that they lack the constraints that 3D geometry provides. In this work, we introduce GeoCalib, a deep neural network that leverages universal rules of 3D geometry through an optimization process. GeoCalib is trained end-to-end to estimate camera parameters and learns to find useful visual cues from the data. Experiments on various benchmarks show that GeoCalib is more robust and more accurate than existing classical and learned approaches. Its internal optimization estimates uncertainties, which help flag failure cases and benefit downstream applications like visual localization. The code and trained models are publicly available at https://github.com/cvg/GeoCalib.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. EgoSim: Egocentric World Simulator for Embodied Interaction Generation

    cs.CV 2026-04 conditional novelty 6.5 of 10

    EgoSim generates spatially consistent egocentric interaction videos by conditioning a video diffusion model on updatable 3D point-cloud states and action keypoints extracted at scale from monocular videos.

  2. 3D Scene-Adaptive Trajectory-Controllable Human Image Animation with Camera Movement

    cs.CV 2026-06 unverdicted novelty 6.0 of 10

    Presents a scene-adaptive 3D human image animation framework using ground-adaptive motion retargeting and viewpoint-adaptive latent fusion to control human and camera trajectories, claiming improvements on two benchmarks.

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