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ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusion

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arxiv 2409.09300 v1 pith:JTOCQKIQ submitted 2024-09-14 cs.CV

classification cs.CV
keywords handobjectsprocesscorrespondencecorrespondencesembeddingsframeworkmanipulation
verification ladder T0 review T1 audit T2 compute T3 formal
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Dynamic and dexterous manipulation of objects presents a complex challenge, requiring the synchronization of hand motions with the trajectories of objects to achieve seamless and physically plausible interactions. In this work, we introduce ManiDext, a unified hierarchical diffusion-based framework for generating hand manipulation and grasp poses based on 3D object trajectories. Our key insight is that accurately modeling the contact correspondences between objects and hands during interactions is crucial. Therefore, we propose a continuous correspondence embedding representation that specifies detailed hand correspondences at the vertex level between the object and the hand. This embedding is optimized directly on the hand mesh in a self-supervised manner, with the distance between embeddings reflecting the geodesic distance. Our framework first generates contact maps and correspondence embeddings on the object's surface. Based on these fine-grained correspondences, we introduce a novel approach that integrates the iterative refinement process into the diffusion process during the second stage of hand pose generation. At each step of the denoising process, we incorporate the current hand pose residual as a refinement target into the network, guiding the network to correct inaccurate hand poses. Introducing residuals into each denoising step inherently aligns with traditional optimization process, effectively merging generation and refinement into a single unified framework. Extensive experiments demonstrate that our approach can generate physically plausible and highly realistic motions for various tasks, including single and bimanual hand grasping as well as manipulating both rigid and articulated objects. Code will be available for research purposes.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation

    cs.CV 2025-09 conditional novelty 6.0 of 10

    InterAct is a unified 21.81-hour 3D human-object interaction benchmark with text annotations, quality-corrected data, and a multi-task model that achieves state-of-the-art results across six generation tasks.

  2. SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios

    cs.CV 2025-06 conditional novelty 6.0 of 10

    SViMo jointly generates HOI videos and explicit 3D hand-object motion via synchronized diffusion with a closed-loop 3D interaction diffusion model.

  3. CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects

    cs.GR 2025-05 conditional novelty 6.0 of 10

    CoDA generates coordinated whole-body articulated-object manipulation by optimizing the noise of three decoupled diffusion models, guided by BPS-based end-effector and object trajectories.

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