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Catch It! Learning to Catch in Flight with Mobile Dexterous Hands
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Catching objects in flight (i.e., thrown objects) is a common daily skill for humans, yet it presents a significant challenge for robots. This task requires a robot with agile and accurate motion, a large spatial workspace, and the ability to interact with diverse objects. In this paper, we build a mobile manipulator composed of a mobile base, a 6-DoF arm, and a 12-DoF dexterous hand to tackle such a challenging task. We propose a two-stage reinforcement learning framework to efficiently train a whole-body-control catching policy for this high-DoF system in simulation. The objects' throwing configurations, shapes, and sizes are randomized during training to enhance policy adaptivity to various trajectories and object characteristics in flight. The results show that our trained policy catches diverse objects with randomly thrown trajectories, at a high success rate of about 80\% in simulation, with a significant improvement over the baselines. The policy trained in simulation can be directly deployed in the real world with onboard sensing and computation, which achieves catching sandbags in various shapes, randomly thrown by humans. Our project page is available at https://mobile-dex-catch.github.io/.
Forward citations
Cited by 4 Pith papers
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Pixel2Catch shows that pixel-level bounding-box cues from one RGB camera, with separate arm and hand reinforcement-learning policies, are enough to catch thrown objects in the real world.
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Versatile Loco-Manipulation through Flexible Interlimb Coordination
ReLIC lets a robot dog dynamically reassign its legs between walking and manipulating, achieving 78.9% average success across 12 real-world loco-manipulation tasks.
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A legged-robot controller that estimates payload and friction online and uses those estimates to switch between agile and recovery policies achieves lower collision rates and higher speeds than non-adaptive baselines.
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