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3D-GSW: 3D Gaussian Splatting for Robust Watermarking

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arxiv 2409.13222 v4 pith:3R43WQ7L submitted 2024-09-20 cs.CV

classification cs.CV
keywords renderingqualityimagesmethodrenderedd-gsgaussiansmodel
verification ladder T0 review T1 audit T2 compute T3 formal
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As 3D Gaussian Splatting (3D-GS) gains significant attention and its commercial usage increases, the need for watermarking technologies to prevent unauthorized use of the 3D-GS models and rendered images has become increasingly important. In this paper, we introduce a robust watermarking method for 3D-GS that secures copyright of both the model and its rendered images. Our proposed method remains robust against distortions in rendered images and model attacks while maintaining high rendering quality. To achieve these objectives, we present Frequency-Guided Densification (FGD), which removes 3D Gaussians based on their contribution to rendering quality, enhancing real-time rendering and the robustness of the message. FGD utilizes Discrete Fourier Transform to split 3D Gaussians in high-frequency areas, improving rendering quality. Furthermore, we employ a gradient mask for 3D Gaussians and design a wavelet-subband loss to enhance rendering quality. Our experiments show that our method embeds the message in the rendered images invisibly and robustly against various attacks, including model distortion. Our method achieves superior performance in both rendering quality and watermark robustness while improving real-time rendering efficiency. Project page: https://kuai-lab.github.io/cvpr20253dgsw/

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MarkSplatter: Generalizable Watermarking for 3D Gaussian Splatting Model via Splatter Image Structure

    cs.CV 2025-08 conditional novelty 6.0 of 10

    MarkSplatter embeds arbitrary messages into 3D Gaussian Splatting models in one forward pass via Splatter Image conversion, reaching about 94% bit-level accuracy at about 2.5 seconds per model.

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