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Reflecting Reality: Enabling Diffusion Models to Produce Faithful Mirror Reflections

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arxiv 2409.14677 v2 pith:N23J7RP3 submitted 2024-09-23 cs.CV

classification cs.CV
keywords reflectionssynmirrormirrormirrorfusionmodelsobjectsproblemdataset
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We tackle the problem of generating highly realistic and plausible mirror reflections using diffusion-based generative models. We formulate this problem as an image inpainting task, allowing for more user control over the placement of mirrors during the generation process. To enable this, we create SynMirror, a large-scale dataset of diverse synthetic scenes with objects placed in front of mirrors. SynMirror contains around 198k samples rendered from 66k unique 3D objects, along with their associated depth maps, normal maps and instance-wise segmentation masks, to capture relevant geometric properties of the scene. Using this dataset, we propose a novel depth-conditioned inpainting method called MirrorFusion, which generates high-quality, realistic, shape and appearance-aware reflections of real-world objects. MirrorFusion outperforms state-of-the-art methods on SynMirror, as demonstrated by extensive quantitative and qualitative analysis. To the best of our knowledge, we are the first to successfully tackle the challenging problem of generating controlled and faithful mirror reflections of an object in a scene using diffusion-based models. SynMirror and MirrorFusion open up new avenues for image editing and augmented reality applications for practitioners and researchers alike. The project page is available at: https://val.cds.iisc.ac.in/reflecting-reality.github.io/.

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Cited by 2 Pith papers

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    cs.CV 2024-12 conditional novelty 6.0 of 10

    PRIMEdit edits multiple video objects independently using per-object masks and captions, and contributes a benchmark dataset and a leakage metric.

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    cs.CV 2024-11 conditional novelty 6.0 of 10

    MARVEL-40M+ provides multi-level captions for over 8.9 million 3D assets and a two-stage text-to-3D pipeline that generates textured meshes in 15 seconds.

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