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TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humans
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We introduce a novel framework that learns a dynamic neural radiance field (NeRF) for full-body talking humans from monocular videos. Prior work represents only the body pose or the face. However, humans communicate with their full body, combining body pose, hand gestures, as well as facial expressions. In this work, we propose TalkinNeRF, a unified NeRF-based network that represents the holistic 4D human motion. Given a monocular video of a subject, we learn corresponding modules for the body, face, and hands, that are combined together to generate the final result. To capture complex finger articulation, we learn an additional deformation field for the hands. Our multi-identity representation enables simultaneous training for multiple subjects, as well as robust animation under completely unseen poses. It can also generalize to novel identities, given only a short video as input. We demonstrate state-of-the-art performance for animating full-body talking humans, with fine-grained hand articulation and facial expressions.
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Cited by 1 Pith paper
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Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation
MF-Talk, a mask-free and identity-reference-free three-stage pipeline, improves visual quality and identity preservation in talking-face generation while remaining competitive on lip-sync.
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