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World Model-based Perception for Visual Legged Locomotion

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arxiv 2409.16784 v1 pith:AEBENYR5 submitted 2024-09-25 cs.RO cs.LG

classification cs.ROcs.LG
keywords worldpolicylearnmodelperceptionvisualinformationinput
verification ladder T0 review T1 audit T2 compute T3 formal
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Legged locomotion over various terrains is challenging and requires precise perception of the robot and its surroundings from both proprioception and vision. However, learning directly from high-dimensional visual input is often data-inefficient and intricate. To address this issue, traditional methods attempt to learn a teacher policy with access to privileged information first and then learn a student policy to imitate the teacher's behavior with visual input. Despite some progress, this imitation framework prevents the student policy from achieving optimal performance due to the information gap between inputs. Furthermore, the learning process is unnatural since animals intuitively learn to traverse different terrains based on their understanding of the world without privileged knowledge. Inspired by this natural ability, we propose a simple yet effective method, World Model-based Perception (WMP), which builds a world model of the environment and learns a policy based on the world model. We illustrate that though completely trained in simulation, the world model can make accurate predictions of real-world trajectories, thus providing informative signals for the policy controller. Extensive simulated and real-world experiments demonstrate that WMP outperforms state-of-the-art baselines in traversability and robustness. Videos and Code are available at: https://wmp-loco.github.io/.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Jump-Start Reinforcement Learning with Self-Evolving Priors for Extreme Monopedal Locomotion

    cs.RO 2025-07 conditional novelty 5.0 of 10

    A reinforcement learning curriculum with self-generated prior policies enables a simulated quadruped to hop on one leg over gaps up to 60 cm and stepping stones spaced 15 to 35 cm apart.

  2. Grounding Intelligence in Movement

    cs.AI 2025-07 conditional novelty 4.0 of 10

    Movement should be treated as a first-class AI modeling modality, and a unified, biomechanically grounded movement foundation model built from aggregated data across species and sensors is the proposed path forward.

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