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Robust Gaussian Splatting SLAM by Leveraging Loop Closure

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arxiv 2409.20111 v1 pith:C3UA2TY3 submitted 2024-09-30 cs.RO

classification cs.RO
keywords gaussiansplattingrenderingslamcameraloopposeclosure
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3D Gaussian Splatting algorithms excel in novel view rendering applications and have been adapted to extend the capabilities of traditional SLAM systems. However, current Gaussian Splatting SLAM methods, designed mainly for hand-held RGB or RGB-D sensors, struggle with tracking drifts when used with rotating RGB-D camera setups. In this paper, we propose a robust Gaussian Splatting SLAM architecture that utilizes inputs from rotating multiple RGB-D cameras to achieve accurate localization and photorealistic rendering performance. The carefully designed Gaussian Splatting Loop Closure module effectively addresses the issue of accumulated tracking and mapping errors found in conventional Gaussian Splatting SLAM systems. First, each Gaussian is associated with an anchor frame and categorized as historical or novel based on its timestamp. By rendering different types of Gaussians at the same viewpoint, the proposed loop detection strategy considers both co-visibility relationships and distinct rendering outcomes. Furthermore, a loop closure optimization approach is proposed to remove camera pose drift and maintain the high quality of 3D Gaussian models. The approach uses a lightweight pose graph optimization algorithm to correct pose drift and updates Gaussians based on the optimized poses. Additionally, a bundle adjustment scheme further refines camera poses using photometric and geometric constraints, ultimately enhancing the global consistency of scenarios. Quantitative and qualitative evaluations on both synthetic and real-world datasets demonstrate that our method outperforms state-of-the-art methods in camera pose estimation and novel view rendering tasks. The code will be open-sourced for the community.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SmileSplat: Generalizable Gaussian Splats for Unconstrained Sparse Images

    cs.CV 2024-11 conditional novelty 5.0 of 10

    SmileSplat predicts Gaussian surfels from sparse unposed image pairs and jointly optimizes scene geometry and camera intrinsics and extrinsics, reporting state-of-the-art novel view synthesis on Re10K, ACID, Replica, ...

  2. Learnable Infinite Taylor Gaussian for Dynamic View Rendering

    cs.CV 2024-12 reject novelty 3.0 of 10

    A dynamic Gaussian rendering method that wraps a third-order time polynomial around an SC-GS style skeleton and reports higher PSNR, though the 'infinite Taylor' framing is a fitted residual network.

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