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ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars

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arxiv 2410.08082 v2 pith:Z7OJVMCA submitted 2024-10-10 cs.CV

classification cs.CV
keywords humanjointsclothinghand-heldloose-fittingobjectsskeletonsmpl
verification ladder T0 review T1 audit T2 compute T3 formal
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In this paper, we highlight a critical yet often overlooked factor in most 3D human tasks, namely modeling complicated 3D human with with hand-held objects or loose-fitting clothing. It is known that the parameterized formulation of SMPL is able to fit human skin; while hand-held objects and loose-fitting clothing, are difficult to get modeled within the unified framework, since their movements are usually decoupled with the human body. To enhance the capability of SMPL skeleton in response to this situation, we propose a growth strategy that enables the joint tree of the skeleton to expand adaptively. Specifically, our method, called ToMiE, consists of parent joints localization and external joints optimization. For parent joints localization, we employ a gradient-based approach guided by both LBS blending weights and motion kernels. Once the external joints are obtained, we proceed to optimize their transformations in SE(3) across different frames, enabling rendering and explicit animation. ToMiE manages to outperform other methods across various cases with hand-held objects and loose-fitting clothing, not only in rendering quality but also by offering free animation of grown joints, thereby enhancing the expressive ability of SMPL skeleton for a broader range of applications.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-X

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A text-driven 3D garment editor seeds, aligns, and prunes Gaussians with SMPL-X body priors to improve edit fidelity and cross-view consistency.

  2. GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    Skelebones compresses 4D Gaussian shapes into compact, controllable bones and skeletons, delivering 17.3% PSNR gains over LBS and 21.7% over BoB for unseen poses while preserving reconstruction quality.

  3. Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

    cs.CV 2025-09 conditional novelty 5.0 of 10

    A proxy mesh rendered through hardware rasterization provides a cheap occlusion depth prior that culls hidden anchors at inference and guides densification at training, giving Octree-GS-like MLP splatting a 3 to 4x sp...

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