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Novelty-based Sample Reuse for Continuous Robotics Control

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arxiv 2410.13490 v1 pith:HLYNMDNW submitted 2024-10-17 cs.RO cs.LG

classification cs.ROcs.LG
keywords samplestatesupdatesalgorithmsenvironmentobservedratereuse
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In reinforcement learning, agents collect state information and rewards through environmental interactions, essential for policy refinement. This process is notably time-consuming, especially in complex robotic simulations and real-world applications. Traditional algorithms usually re-engage with the environment after processing a single batch of samples, thereby failing to fully capitalize on historical data. However, frequently observed states, with reliable value estimates, require minimal updates; in contrast, rare observed states necessitate more intensive updates for achieving accurate value estimations. To address uneven sample utilization, we propose Novelty-guided Sample Reuse (NSR). NSR provides extra updates for infrequent, novel states and skips additional updates for frequent states, maximizing sample use before interacting with the environment again. Our experiments show that NSR improves the convergence rate and success rate of algorithms without significantly increasing time consumption. Our code is publicly available at https://github.com/ppksigs/NSR-DDPG-HER.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement Learning

    cs.LG 2024-12 conditional novelty 4.0 of 10

    MANGER uses RND-computed observation novelty to give each agent a different number of extra Q-learning updates, improving sample efficiency and behavioral diversity in cooperative MARL.

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