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Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set

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arxiv 2410.14189 v1 pith:MVGFSBWT submitted 2024-10-18 cs.CV

classification cs.CV
keywords neuralgaussiansdistancepullingrenderingsignedsplattingsurface
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It is vital to infer a signed distance function (SDF) in multi-view based surface reconstruction. 3D Gaussian splatting (3DGS) provides a novel perspective for volume rendering, and shows advantages in rendering efficiency and quality. Although 3DGS provides a promising neural rendering option, it is still hard to infer SDFs for surface reconstruction with 3DGS due to the discreteness, the sparseness, and the off-surface drift of 3D Gaussians. To resolve these issues, we propose a method that seamlessly merge 3DGS with the learning of neural SDFs. Our key idea is to more effectively constrain the SDF inference with the multi-view consistency. To this end, we dynamically align 3D Gaussians on the zero-level set of the neural SDF using neural pulling, and then render the aligned 3D Gaussians through the differentiable rasterization. Meanwhile, we update the neural SDF by pulling neighboring space to the pulled 3D Gaussians, which progressively refine the signed distance field near the surface. With both differentiable pulling and splatting, we jointly optimize 3D Gaussians and the neural SDF with both RGB and geometry constraints, which recovers more accurate, smooth, and complete surfaces with more geometry details. Our numerical and visual comparisons show our superiority over the state-of-the-art results on the widely used benchmarks.

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Cited by 1 Pith paper

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  1. FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency

    cs.CV 2025-01 conditional novelty 5.0 of 10

    FatesGS combines local monocular depth ranking, depth smoothing, and multi-view feature alignment in a 2D Gaussian splatting pipeline to obtain accurate surface meshes from only three views without dataset-scale pre-training.

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