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A Survey on Computational Solutions for Reconstructing Complete Objects by Reassembling Their Fractured Parts

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arxiv 2410.14770 v2 pith:M6DBV2GI submitted 2024-10-18 cs.CV cs.GR

classification cs.CVcs.GR
keywords approachessurveycompleteexistinglearningshapealgorithmsmany
verification ladder T0 review T1 audit T2 compute T3 formal
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Reconstructing a complete object from its parts is a fundamental problem in many scientific domains. The purpose of this article is to provide a systematic survey on this topic. The reassembly problem requires understanding the attributes of individual pieces and establishing matches between different pieces. Many approaches also model priors of the underlying complete object. Existing approaches are tightly connected problems of shape segmentation, shape matching, and learning shape priors. We provide existing algorithms in this context and emphasize their similarities and differences to general-purpose approaches. We also survey the trends from early non-deep learning approaches to more recent deep learning approaches. In addition to algorithms, this survey will also describe existing datasets, open-source software packages, and applications. To the best of our knowledge, this is the first comprehensive survey on this topic in computer graphics.

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  1. BiAssemble: Learning Collaborative Affordance for Bimanual Geometric Assembly

    cs.RO 2025-06 conditional novelty 6.0 of 10

    BiAssemble predicts bimanual grasp and assembly actions for geometric reassembly of fractured objects via point-level collaborative affordance, and reports simulation gains over baselines plus a real-world benchmark.

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