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Scene Graph Generation with Role-Playing Large Language Models

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arxiv 2410.15364 v1 pith:HUPC5NNA submitted 2024-10-20 cs.CV cs.MM

classification cs.CVcs.MM
keywords textclassifierssceneovsggsdsggvisualclipcontexts
verification ladder T0 review T1 audit T2 compute T3 formal
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Current approaches for open-vocabulary scene graph generation (OVSGG) use vision-language models such as CLIP and follow a standard zero-shot pipeline -- computing similarity between the query image and the text embeddings for each category (i.e., text classifiers). In this work, we argue that the text classifiers adopted by existing OVSGG methods, i.e., category-/part-level prompts, are scene-agnostic as they remain unchanged across contexts. Using such fixed text classifiers not only struggles to model visual relations with high variance, but also falls short in adapting to distinct contexts. To plug these intrinsic shortcomings, we devise SDSGG, a scene-specific description based OVSGG framework where the weights of text classifiers are adaptively adjusted according to the visual content. In particular, to generate comprehensive and diverse descriptions oriented to the scene, an LLM is asked to play different roles (e.g., biologist and engineer) to analyze and discuss the descriptive features of a given scene from different views. Unlike previous efforts simply treating the generated descriptions as mutually equivalent text classifiers, SDSGG is equipped with an advanced renormalization mechanism to adjust the influence of each text classifier based on its relevance to the presented scene (this is what the term "specific" means). Furthermore, to capture the complicated interplay between subjects and objects, we propose a new lightweight module called mutual visual adapter. It refines CLIP's ability to recognize relations by learning an interaction-aware semantic space. Extensive experiments on prevalent benchmarks show that SDSGG outperforms top-leading methods by a clear margin.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SpatialThinker: Reinforcing Scene Graph-Grounded Spatial Reasoning via Dense Rewards

    cs.CV 2025-11 conditional novelty 6.0 of 10

    Dense scene-graph-grounded rewards let a 7B multimodal LLM trained on 7K synthetic questions beat SFT and sparse-RL baselines and outscore GPT-4o on average across 12 spatial/real-world benchmarks.

  2. SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching

    cs.CV 2026-05 unverdicted novelty 5.0 of 10

    SceneGraphGrounder builds a persistent 3D scene graph from VLM-inferred relations in 2D views and solves grounding via constrained graph alignment, achieving competitive zero-shot results on ScanRefer with only RGB-D input.

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