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Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration

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arxiv 2410.15644 v1 pith:RYWVUXGH submitted 2024-10-21 cs.AI

classification cs.AI
keywords contentmethodsgameacademicalgorithmsgenerationllmsprocedural
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Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game designers. While recent advances in deep learning approaches in PCG have enabled researchers and practitioners to create more sophisticated content, it is the arrival of Large Language Models (LLMs) that truly disrupted the trajectory of PCG advancement. This survey explores the differences between various algorithms used for PCG, including search-based methods, machine learning-based methods, other frequently used methods (e.g., noise functions), and the newcomer, LLMs. We also provide a detailed discussion on combined methods. Furthermore, we compare these methods based on the type of content they generate and the publication dates of their respective papers. Finally, we identify gaps in the existing academic work and suggest possible directions for future research.

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  1. State-Inference-Based Prompting for Natural Language Trading with Game NPCs

    cs.AI 2025-07 conditional novelty 5.0 of 10

    A prompt framework that makes LLM game merchants follow a six-state trading flow achieves over 97% state compliance, over 95% item accuracy, and 99.7% price accuracy in simulated dialogues.

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