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ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting
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We propose ActiveSplat, an autonomous high-fidelity reconstruction system leveraging Gaussian splatting. Taking advantage of efficient and realistic rendering, the system establishes a unified framework for online mapping, viewpoint selection, and path planning. The key to ActiveSplat is a hybrid map representation that integrates both dense information about the environment and a sparse abstraction of the workspace. Therefore, the system leverages sparse topology for efficient viewpoint sampling and path planning, while exploiting view-dependent dense prediction for viewpoint selection, facilitating efficient decision-making with promising accuracy and completeness. A hierarchical planning strategy based on the topological map is adopted to mitigate repetitive trajectories and improve local granularity given limited time budgets, ensuring high-fidelity reconstruction with photorealistic view synthesis. Extensive experiments and ablation studies validate the efficacy of the proposed method in terms of reconstruction accuracy, data coverage, and exploration efficiency. The released code will be available on our project page: https://li-yuetao.github.io/ActiveSplat/.
Forward citations
Cited by 2 Pith papers
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DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstruction
DynActiveGS couples uncertainty-weighted Gaussian mapping with motion-aware viewpoint and path planning, improving active 3D reconstruction in dynamic scenes.
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DISCOVERSE: Efficient Robot Simulation in Complex High-Fidelity Environments
A simulation framework that combines 3D Gaussian Splatting with MuJoCo reports improved zero-shot transfer of manipulation policies from simulation to real robots.
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