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GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting
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abstract
3D Gaussian Splatting (3DGS) has emerged as a mainstream for novel view synthesis, leveraging continuous aggregations of Gaussian functions to model scene geometry. However, 3DGS suffers from substantial memory requirements to store the multitude of Gaussians, hindering its practicality. To address this challenge, we introduce GaussianSpa, an optimization-based simplification framework for compact and high-quality 3DGS. Specifically, we formulate the simplification as an optimization problem associated with the 3DGS training. Correspondingly, we propose an efficient "optimizing-sparsifying" solution that alternately solves two independent sub-problems, gradually imposing strong sparsity onto the Gaussians in the training process. Our comprehensive evaluations on various datasets show the superiority of GaussianSpa over existing state-of-the-art approaches. Notably, GaussianSpa achieves an average PSNR improvement of 0.9 dB on the real-world Deep Blending dataset with 10$\times$ fewer Gaussians compared to the vanilla 3DGS. Our project page is available at https://noodle-lab.github.io/gaussianspa/.
Forward citations
Cited by 1 Pith paper
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No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering
A training-free 3DGS acceleration framework using tile warping, depth-based early-stop prediction, and load-balanced streaming hardware that reports 5.41x to 17.3x speedups.
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