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SplatFormer: Point Transformer for Robust 3D Gaussian Splatting

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arxiv 2411.06390 v3 pith:XHFZ4VMJ submitted 2024-11-10 cs.CV

classification cs.CV
keywords viewstestgaussianmethodspointrenderingsplatformertraining
verification ladder T0 review T1 audit T2 compute T3 formal

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3D Gaussian Splatting (3DGS) has recently transformed photorealistic reconstruction, achieving high visual fidelity and real-time performance. However, rendering quality significantly deteriorates when test views deviate from the camera angles used during training, posing a major challenge for applications in immersive free-viewpoint rendering and navigation. In this work, we conduct a comprehensive evaluation of 3DGS and related novel view synthesis methods under out-of-distribution (OOD) test camera scenarios. By creating diverse test cases with synthetic and real-world datasets, we demonstrate that most existing methods, including those incorporating various regularization techniques and data-driven priors, struggle to generalize effectively to OOD views. To address this limitation, we introduce SplatFormer, the first point transformer model specifically designed to operate on Gaussian splats. SplatFormer takes as input an initial 3DGS set optimized under limited training views and refines it in a single forward pass, effectively removing potential artifacts in OOD test views. To our knowledge, this is the first successful application of point transformers directly on 3DGS sets, surpassing the limitations of previous multi-scene training methods, which could handle only a restricted number of input views during inference. Our model significantly improves rendering quality under extreme novel views, achieving state-of-the-art performance in these challenging scenarios and outperforming various 3DGS regularization techniques, multi-scene models tailored for sparse view synthesis, and diffusion-based frameworks.

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Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. FillGauss: Fine-Grained Filling-Aware Impact Sound Generation for 3D Gaussian Splatting

    cs.MM 2026-07 conditional novelty 6.0 of 10

    FillGauss generates hit sounds for 3D-scanned containers conditioned on strike position, striker material, and internal fill state, using a new 5,000+ sample dataset.

  2. AnchorSplat: Fast and Structure Consistent Detail Synthesis for Gaussian Splatting

    cs.CV 2026-07 unverdicted novelty 6.0 of 10

    A single-pass 3D-native network upgrades low-quality Gaussian Splatting assets with local geometric anchors, delivering SOTA fidelity on a new benchmark at up to 10^5× the speed of optimization pipelines.

  3. GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation

    cs.CV 2026-03 conditional novelty 6.0 of 10

    A causal transformer with 3D RoPE generates vector-quantized 3D Gaussian latent grids autoregressively, enabling unconditional synthesis, completion, and open-ended outpainting of indoor scenes.

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