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HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression

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arxiv 2411.18473 v2 pith:OK5YOJQZ submitted 2024-11-27 cs.CV

classification cs.CV
keywords compressionhemgsnetworkentropyfeaturegaussianhybridmodel
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abstract

In this work, we propose a novel compression framework for 3D Gaussian Splatting (3DGS) data. Building on anchor-based 3DGS methodologies, our approach compresses all attributes within each anchor by introducing a novel Hybrid Entropy Model for 3D Gaussian Splatting (HEMGS) to achieve hybrid lossy-lossless compression. It consists of three main components: a variable-rate predictor, a hyperprior network, and an autoregressive network. First, unlike previous methods that adopt multiple models to achieve multi-rate lossy compression, thereby increasing training overhead, our variable-rate predictor enables variable-rate compression with a single model and a hyperparameter $\lambda$ by producing a learned Quantization Step feature for versatile lossy compression. Second, to improve lossless compression, the hyperprior network captures both scene-agnostic and scene-specific features to generate a prior feature, while the autoregressive network employs an adaptive context selection algorithm with flexible receptive fields to produce a contextual feature. By integrating these two features, HEMGS can accurately estimate the distribution of the current coding element within each attribute, enabling improved entropy coding and reduced storage. We integrate HEMGS into a compression framework, and experimental results on four benchmarks indicate that HEMGS achieves about a 40% average reduction in size while maintaining rendering quality over baseline methods and achieving state-of-the-art compression results.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization

    cs.CV 2026-07 conditional novelty 6.0 of 10

    ECoNGS compresses volume-visualization scenes into entropy-coded neural Gaussian splats that are up to 6x smaller, train up to 6x faster, and render more accurately than the prior iVR-GS method.

  2. NanoGS: Training-Free Gaussian Splat Simplification

    cs.CV 2026-03 conditional novelty 6.0 of 10

    A training-free, CPU-based graph-merging method reduces 3D Gaussian Splat primitive counts by orders of magnitude while maintaining higher rendering fidelity than prior compaction methods.

  3. Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting

    cs.CV 2025-11 conditional novelty 6.0 of 10

    A 3D Gaussian Splatting compression method that stores coordinates in an occupancy octree and represents appearance with 8-d learned features, reaching ~4.7-6.4 MB per scene at near-SOTA quality.

  4. Efficient Geometry Compression and Communication for 3D Gaussian Splatting Point Clouds

    cs.MM 2025-09 conditional novelty 3.0 of 10

    Integrating AVS PCRM geometry coding into the i3DV Gaussian platform, with Morton-code alignment, saves 10-25% total bitrate without changing rendering quality.

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