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arxiv: 2412.00887 · v1 · pith:J2IBPRAD · submitted 2024-12-01 · cs.AI

Playable Game Generation

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classification cs.AI
keywords gamegenerationmechanicsplayablereal-timeaccurategamesgenerated
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In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics. Existing approaches often fall short, either lacking real-time capabilities or failing to accurately simulate interactive mechanics. To tackle the playability issue, we propose a novel method called \emph{PlayGen}, which encompasses game data generation, an autoregressive DiT-based diffusion model, and a comprehensive playability-based evaluation framework. Validated on well-known 2D and 3D games, PlayGen achieves real-time interaction, ensures sufficient visual quality, and provides accurate interactive mechanics simulation. Notably, these results are sustained even after over 1000 frames of gameplay on an NVIDIA RTX 2060 GPU. Our code is publicly available: https://github.com/GreatX3/Playable-Game-Generation. Our playable demo generated by AI is: http://124.156.151.207.

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Cited by 4 Pith papers

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    Video generation models can function as world simulators if efficiency gaps in spatiotemporal modeling are bridged via organized paradigms, architectures, and algorithms.

  2. Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse

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    The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.

  3. AlayaWorld: Long-Horizon and Playable Video World Generation

    cs.CV 2026-07 conditional novelty 4.0

    AlayaWorld is a full-stack open-source framework for interactive video world generation, combining 3D spatial caching, error-bank training, and few-step distillation for real-time playable worlds.

  4. Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse

    cs.CV 2026-05 unverdicted novelty 3.0

    This work traces four eras of generalist game players across dataset, model, harness, and benchmark pillars and charts a five-level roadmap ending in agents that create and evolve within game multiverses.