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LSceneLLM: Enhancing Large 3D Scene Understanding Using Adaptive Visual Preferences

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arxiv 2412.01292 v2 pith:TXXPAB56 submitted 2024-12-02 cs.CV

classification cs.CV
keywords scenevisualunderstandinglargeexistingadaptived-vlmsdetails
verification ladder T0 review T1 audit T2 compute T3 formal
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Research on 3D Vision-Language Models (3D-VLMs) is gaining increasing attention, which is crucial for developing embodied AI within 3D scenes, such as visual navigation and embodied question answering. Due to the high density of visual features, especially in large 3D scenes, accurately locating task-relevant visual information is challenging. Existing works attempt to segment all objects and consider their features as scene representations. However, these task-agnostic object features include much redundant information and missing details for the task-relevant area. To tackle these problems, we propose LSceneLLM, an adaptive framework that automatically identifies task-relevant areas by leveraging LLM's visual preference for different tasks, followed by a plug-and-play scene magnifier module to capture fine-grained details in focused areas. Specifically, a dense token selector examines the attention map of LLM to identify visual preferences for the instruction input. It then magnifies fine-grained details of the focusing area. An adaptive self-attention module is leveraged to fuse the coarse-grained and selected fine-grained visual information. To comprehensively evaluate the large scene understanding ability of 3D-VLMs, we further introduce a cross-room understanding benchmark, XR-Scene, which contains a series of large scene understanding tasks including XR-QA, XR-EmbodiedPlanning, and XR-SceneCaption. Experiments show that our method surpasses existing methods on both large scene understanding and existing scene understanding benchmarks. Plunging our scene magnifier module into the existing 3D-VLMs also brings significant improvement.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. 3D-R1: Enhancing Reasoning in 3D VLMs for Unified Scene Understanding

    cs.CV 2025-07 conditional novelty 6.0 of 10

    3D-R1 uses a synthetic chain-of-thought cold start plus GRPO reinforcement learning with perception, semantic, and format rewards, and reports best published results across 3D dense captioning, QA, grounding, dialogue...

  2. GaussianVLM: Scene-centric 3D Vision-Language Models using Language-aligned Gaussian Splats for Embodied Reasoning and Beyond

    cs.CV 2025-07 conditional novelty 6.0 of 10

    GaussianVLM embeds language features per Gaussian splat, sparsifies them by task and location, and reports state-of-the-art results on embodied 3D reasoning benchmarks.

  3. A Large-Scale Referring Remote Sensing Image Segmentation Dataset and Benchmark

    cs.CV 2025-06 conditional novelty 6.0 of 10

    NWPU-Refer is a bilingual, high-resolution remote sensing segmentation dataset with multi-object and no-target queries, and MRSNet is a multi-scale network that achieves the best reported scores on it.

  4. Does Your 3D Encoder Really Work? When Pretrain-SFT from 2D VLMs Meets 3D VLMs

    cs.CV 2025-06 conditional novelty 5.0 of 10

    3D scene-centric VLMs underutilize the 3D encoder, overfit to linguistic and answer-frequency shortcuts, and the proposed 3D-RDQA dataset helps expose and mitigate this problem.

  5. Nav-R1: Reasoning and Navigation in Embodied Scenes

    cs.RO 2025-09 reject novelty 4.0 of 10

    Nav-R1 uses a 110K synthetic CoT dataset, GRPO with three rewards, and a fast-in-slow system to set new SOTA on R2R-CE, RxR-CE, and HM3D-OVON.

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