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SfM-Free 3D Gaussian Splatting via Hierarchical Training

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arxiv 2412.01553 v1 pith:IC43MXKA submitted 2024-12-02 cs.CV

classification cs.CV
keywords cameragaussianhierarchicalscenesfm-freetrainingapproachaverage
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Standard 3D Gaussian Splatting (3DGS) relies on known or pre-computed camera poses and a sparse point cloud, obtained from structure-from-motion (SfM) preprocessing, to initialize and grow 3D Gaussians. We propose a novel SfM-Free 3DGS (SFGS) method for video input, eliminating the need for known camera poses and SfM preprocessing. Our approach introduces a hierarchical training strategy that trains and merges multiple 3D Gaussian representations -- each optimized for specific scene regions -- into a single, unified 3DGS model representing the entire scene. To compensate for large camera motions, we leverage video frame interpolation models. Additionally, we incorporate multi-source supervision to reduce overfitting and enhance representation. Experimental results reveal that our approach significantly surpasses state-of-the-art SfM-free novel view synthesis methods. On the Tanks and Temples dataset, we improve PSNR by an average of 2.25dB, with a maximum gain of 3.72dB in the best scene. On the CO3D-V2 dataset, we achieve an average PSNR boost of 1.74dB, with a top gain of 3.90dB. The code is available at https://github.com/jibo27/3DGS_Hierarchical_Training.

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Cited by 1 Pith paper

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  1. LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos

    cs.CV 2025-08 conditional novelty 6.0 of 10

    An incremental 3D Gaussian Splatting pipeline that jointly optimizes camera poses and scene geometry using MASt3R priors and density-adaptive octree anchors achieves state-of-the-art novel view synthesis on casual lon...

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