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Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

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arxiv 2412.01745 v1 pith:7L4ODKHZ submitted 2024-12-02 cs.CV

classification cs.CV
keywords sceneviewaerialaerial-to-groundgaussianhorizon-gsmethodreconstruction
verification ladder T0 review T1 audit T2 compute T3 formal
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Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive environments, which demand extensive free view exploration with large view changes both horizontally and vertically. We introduce Horizon-GS, a novel approach built upon Gaussian Splatting techniques, tackles the unified reconstruction and rendering for aerial and street views. Our method addresses the key challenges of combining these perspectives with a new training strategy, overcoming viewpoint discrepancies to generate high-fidelity scenes. We also curate a high-quality aerial-to-ground views dataset encompassing both synthetic and real-world scene to advance further research. Experiments across diverse urban scene datasets confirm the effectiveness of our method.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A dual representation using learnable triangles plus neural Gaussians achieves competitive rendering and more compact geometric abstractions on common 3D scene benchmarks.

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