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World-consistent Video Diffusion with Explicit 3D Modeling

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arxiv 2412.01821 v1 pith:4TTL7TN7 submitted 2024-12-02 cs.CV

classification cs.CV
keywords videodiffusiongenerationframesimageacrossapproachbenchmarks
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advancements in diffusion models have set new benchmarks in image and video generation, enabling realistic visual synthesis across single- and multi-frame contexts. However, these models still struggle with efficiently and explicitly generating 3D-consistent content. To address this, we propose World-consistent Video Diffusion (WVD), a novel framework that incorporates explicit 3D supervision using XYZ images, which encode global 3D coordinates for each image pixel. More specifically, we train a diffusion transformer to learn the joint distribution of RGB and XYZ frames. This approach supports multi-task adaptability via a flexible inpainting strategy. For example, WVD can estimate XYZ frames from ground-truth RGB or generate novel RGB frames using XYZ projections along a specified camera trajectory. In doing so, WVD unifies tasks like single-image-to-3D generation, multi-view stereo, and camera-controlled video generation. Our approach demonstrates competitive performance across multiple benchmarks, providing a scalable solution for 3D-consistent video and image generation with a single pretrained model.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Epipolar Geometry Improves Video Generation Models

    cs.CV 2025-10 conditional novelty 6.0 of 10

    Ranking generated videos by their epipolar (Sampson) error and fine-tuning Wan2.1 with Flow-DPO cuts epipolar error 31% and raises human-rated 3D consistency from 54% to 72%.

  2. SeqTex: Generate Mesh Textures in Video Sequence

    cs.CV 2025-07 conditional novelty 6.0 of 10

    SeqTex adapts a pretrained video diffusion model to directly generate complete UV texture maps by jointly predicting four multi-view images and the UV map as a five-frame sequence.

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