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Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering

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arxiv 2412.04459 v3 pith:5J2IBNJH submitted 2024-12-05 cs.CV cs.GR

classification cs.CVcs.GR
keywords voxelsrenderingsparsevoxelachievingadaptiveefficientfield
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The first is to adaptively and explicitly allocate sparse voxels to different levels of detail within scenes, faithfully reproducing scene details with $65536^3$ grid resolution while achieving high rendering frame rates. Second, we customize a rasterizer for efficient adaptive sparse voxels rendering. We render voxels in the correct depth order by using ray direction-dependent Morton ordering, which avoids the well-known popping artifact found in Gaussian splatting. Our method improves the previous neural-free voxel model by over 4db PSNR and more than 10x FPS speedup, achieving state-of-the-art comparable novel-view synthesis results. Additionally, our voxel representation is seamlessly compatible with grid-based 3D processing techniques such as Volume Fusion, Voxel Pooling, and Marching Cubes, enabling a wide range of future extensions and applications.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. RORA: Realistic Object Reconstruction with Articulation

    cs.RO 2026-08 conditional novelty 6.0 of 10

    RORA reconstructs articulated objects from a single static video by combining 3D Gaussian Splatting, convex decomposition, and human-in-the-loop joint suggestion, exporting URDF assets that run in standard robot simulators.

  2. WarpRF: Multi-View Consistency for Training-Free Uncertainty Quantification and Applications in Radiance Fields

    cs.CV 2025-06 conditional novelty 6.0 of 10

    WarpRF shows that multi-view consistency, computed by warping a radiance field's own rendered depths and images, is a competitive training-free uncertainty signal for radiance fields.

  3. Open-Vocabulary Indoor Object Grounding with 3D Hierarchical Scene Graph

    cs.CV 2025-07 conditional novelty 4.0 of 10

    OVIGo-3DHSG builds a five-level scene graph (building, floor, room, location, object) and uses LLM reasoning over relevant subgraphs to ground open-vocabulary objects in multi-floor indoor scenes.

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