REVIEW 3 major objections 5 minor 124 references
AI-Driven Innovations in Volumetric Video Streaming: A Review
T0 review · 3 major / 5 minor · reviewed 2026-08-11 · deepseek-v4-flash
Pith's one-line read Volumetric video streaming is now being driven by AI methods, and this review maps them onto three representations and the method families that go with each.
desk verdict A readable, well-organized survey of volumetric video streaming; not systematic enough to be truly comprehensive, with a couple of citation slips, but a useful map that deserves a serious referee. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The organizing machinery is a two-axis taxonomy of volumetric content representations: explicit versus implicit, meaning whether geometry is stored directly as data or produced on demand by a network, and learnable versus fixed, meaning whether the representation is optimized for a particular scene. Applying these axes yields the three representation families the review studies: point cloud (explicit and fixed, an unsorted set of 3D points with attributes such as color), NeRF (implicit and learnable, a neural network mapping position and viewing direction to color and density, rendered by ray marching), and 3DGS (explicit and learnable, a set of 3D Gaussians projected onto the image plane by splatting). The taxonomy is load-bearing because it determines which streaming techniques appear under which representation, and the method families are the categories into which every reviewed technique is placed.
What would settle it
A systematic literature search that finds a substantial, active line of AI-driven volumetric streaming built on mesh-based or voxel-based representations, or a published point-cloud streaming system that uses neither viewport prediction nor quality-level adjustment, would contradict the review's taxonomy and its claim to capture the state of the art.
Extended reading notes
Core claim
The paper claims that the recent stream of AI work on volumetric video can be accurately captured by a two-axis taxonomy, explicit versus implicit and learnable versus fixed, which yields three representation families: point clouds, NeRF, and 3DGS. It further claims that the AI solutions for these families fall into a small set of categories, viewport prediction and quality-level adjustment for point clouds; time-aware, deformation-based, multi-plane and feature-grid, and rendering-acceleration methods for NeRF; and motion-tracking and deformation-based methods for 3DGS. On this picture, the remaining barriers to practical volumetric streaming are not unique to any single representation but cut across all of them: large and sudden motion, edge-device computational demands, and long-video streaming.
Load-bearing premise
The review's claim to be comprehensive rests on the assumption that the papers it chose and its three-representation taxonomy fairly represent the whole AI-driven volumetric streaming literature, since no systematic search or inclusion criteria are described.
Editorial extensions
If this is right
- If the taxonomy is correct, each new AI-driven streaming method can be positioned by representation and solution family, making results across papers easier to compare.
- Because large and sudden motion breaks both deformation-based NeRF and deformation-based 3DGS, the next bottleneck is motion modeling rather than compression or rendering speed alone.
- Point-cloud streaming at 30 frames per second with around 760,000 points per frame can demand roughly 2.9 Gbps, so even fast 5G links leave little headroom for interactive latency, keeping bandwidth-reducing AI methods necessary.
- Rendering-acceleration techniques developed for static NeRF are expected to carry over to dynamic scenes and combine with deformation-based or feature-grid methods.
- For high-quality long volumetric videos, 3DGS compression alone is not expected to suffice; it needs to be paired with other optimizations such as streaming-aware and motion-aware strategies.
Reading between the lines
- An editorial extension: because no systematic search or inclusion criteria are documented, the taxonomy is best treated as a map of prominent work rather than an exhaustive census of the field.
- An editorial extension: a benchmark measuring end-to-end streaming quality on long videos with abrupt scene motion would directly test the paper's list of open problems.
- An editorial extension: combining viewport prediction with learned representations could reduce bandwidth more than either strategy alone, a direction the paper leaves implicit.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. This manuscript is a literature review of AI-driven techniques for streaming volumetric video, organized around three content representations: point clouds, NeRF, and 3D Gaussian splatting (3DGS). It presents a two-axis taxonomy (explicit/implicit, learnable/fixed), summarizes challenges per representation, categorizes recent methods into families such as viewport prediction, quality-level adjustment, time-aware and deformation-based dynamic NeRF, and motion-tracking and deformation-based dynamic 3DGS, and closes with open challenges and future directions. The central claim, stated in the abstract and conclusion, is that the paper provides a comprehensive overview of recent AI-driven advances for volumetric content streaming.
Significance. If its coverage and attributions are reliable, the review would be a useful entry point for researchers and practitioners in an active, fast-moving area. Its strengths are the clear taxonomy, the organization of dynamic NeRF and dynamic 3DGS method families, the assembled pointers to representative systems (Vivo, GROOT, YuZu, NeRFHub, 3DGStream, and others), and the candid identification of open problems such as large and sudden motion, edge-device computational demands, and long-video streaming. The value of any survey, however, rests on reproducible coverage and accurate source-to-summary mapping, and on those two points the manuscript currently has weaknesses that affect the central 'comprehensive' claim. No derivations, fitted parameters, or quantitative predictions are involved, so the main risk is not technical correctness of a method but the auditability and fidelity of the literature selection.
major comments (3)
- [§1 and §4] The central claim of comprehensiveness is not backed by a documented search and selection protocol. The paper does not state which databases were searched, what keywords or time window were used, what inclusion/exclusion criteria were applied, or how the three representations and the particular method families in §4 were chosen. Without this information a reader cannot reproduce the coverage or assess whether the sample is representative of the AI-driven volumetric streaming literature. The authors should add a methodology subsection describing the survey process, or explicitly narrow the claim to a scoped selection and justify that scope against existing surveys.
- [§4.1.1] The statement that viewers watch approximately 120 degrees of a volumetric frame is cited to [4], which is Assarsson and Möller's view-frustum culling paper, not a user-behavior study. This misattribution matters because the 120-degree viewport statistic is a motivating premise for the viewport-prediction methods reviewed in §4.1.1. The citation should be corrected to the actual volumetric-viewing behavior studies (for example, the user dataset and analysis in [35] or the user studies cited within [33,40]), or the claim should be removed if it cannot be properly sourced.
- [§2, 3DGS paragraph] The description of 3DGS training is internally inconsistent. The text says 'unlike NeRF, the training images for 3DGS do not require camera parameters such as position and viewing direction,' and then immediately states that 'these parameters are implicitly estimated by the techniques used in SfM method.' Since the SfM output supplies camera poses that are then used in optimization, the training procedure does use camera parameters; what differs from NeRF is that the poses are derived by SfM rather than supplied as external ground-truth labels. This passage should be rewritten to state that distinction clearly, because the current wording appears in the core taxonomy and can mislead readers about a fundamental property of 3DGS.
minor comments (5)
- [Eq. (2) in §2 (NeRF training)] The sentence defining the loss is malformed: 'Cr is the ground truth color Cr − ˆCr is the rendered color' should read 'Cr is the ground truth color and ˆCr is the rendered color'.
- [§4.3.2] There are repeated typos: 'Guassians' should be 'Gaussians' in the text surrounding Eq. (5), and the caption of Figure 8 contains '3D Guassians'.
- [§4.2.2] In the description of deformation-based NeRF methods, 'caniconal space' should be 'canonical space'.
- [§4.1.1] The explanation of tiling says 'in the case of volumetric content, they’re also called cube'; this is unclear and should be rephrased to define the cubic/tile partitioning of a volumetric frame.
- [References [84] and [117]] The reference labels do not exactly match the method names: [84] is titled 'Pu-gcn: Point cloud upsampling using graph convolutional networks' rather than PU-GCN+, and [117] is titled 'Patch-based progressive 3D point set upsampling' rather than MPU+. The authors should verify that these are the intended sources and cite them with the correct names or point to the follow-up works.
Circularity Check
No circularity: the review makes no derived predictions and its claims are descriptive summaries of external cited work.
full rationale
This paper is a literature review, not a derivation. It makes no predictions, fits no parameters, and does not define any quantity in terms of another quantity that it then claims to predict. The central claim is that the review provides a comprehensive overview of AI-driven volumetric streaming; that claim rests on the representativeness and accuracy of the selected cited works, which is an auditing and coverage concern, not a circularity concern. The taxonomy (point cloud, NeRF, 3DGS) is an organizational frame and does no inferential work. There are no self-citations by the present authors and no imported uniqueness theorems or ansatz smuggled in via citation. Therefore no circular step can be exhibited, and the appropriate score is 0.
Assumptions & free parameters
assumptions (3)
- domain assumption The quantitative statements inherited from cited papers are accurate (e.g., 2.9 Gbps bandwidth for 760k-point point clouds, V-PCC encode/decode times).
- ad hoc to paper The taxonomy of volumetric representations into explicit/implicit and learnable/fixed, and the grouping of methods into the families in §4, is a faithful organizing scheme for the field.
- domain assumption The cited literature is representative of the broader field of AI-driven volumetric streaming.
Cite this review
Pith. "Pith review of AI-Driven Innovations in Volumetric Video Streaming: A Review." pith.science (2026). https://pith.science/paper/US5H2ZAD
@misc{pith2026241212208,
author = {Pith},
title = {Pith review of: AI-Driven Innovations in Volumetric Video Streaming: A Review},
year = {2026},
howpublished = {\url{https://pith.science/paper/US5H2ZAD}},
note = {Machine review of arXiv:2412.12208}
}
read the original abstract
Recent efforts to enhance immersive and interactive user experiences have driven the development of volumetric video, a form of 3D content that enables 6 DoF. Unlike traditional 2D content, volumetric content can be represented in various ways, such as point clouds, meshes, or neural representations. However, due to its complex structure and large amounts of data size, deploying this new form of 3D data presents significant challenges in transmission and rendering. These challenges have hindered the widespread adoption of volumetric video in daily applications. In recent years, researchers have proposed various AI-driven techniques to address these challenges and improve the efficiency and quality of volumetric content streaming. This paper provides a comprehensive overview of recent advances in AI-driven approaches to facilitate volumetric content streaming. Through this review, we aim to offer insights into the current state-of-the-art and suggest potential future directions for advancing the deployment of volumetric video streaming in real-world applications.
Figures
Figures from the paper (5 more)
Reference graph
Works this paper leans on
-
[4]
Optimized view frustum culling algorithms for bounding boxes
Ulf Assarsson and Tomas Moller. Optimized view frustum culling algorithms for bounding boxes. Journal of graphics tools, 5(1):9–22, 2000. 5
2000
-
[33]
Vivo: Visibility-aware mobile volumetric video streaming
Bo Han, Yu Liu, and Feng Qian. Vivo: Visibility-aware mobile volumetric video streaming. In Proceedings of the 26th annual international conference on mobile computing and networking, pages 1–13, 2020. 3, 4, 5
2020
-
[40]
From capture to display: A survey on volumetric video
Yili Jin, Kaiyuan Hu, Junhua Liu, Fangxin Wang, and Xue Liu. From capture to display: A survey on volumetric video. arXiv preprint arXiv:2309.05658, 2023. 1, 5, 6
arXiv 2023
-
[35]
Understanding user behavior in volumetric video watching: Dataset, analysis and prediction
Kaiyuan Hu, Haowen Yang, Yili Jin, Junhua Liu, Yongting Chen, Miao Zhang, and Fangxin Wang. Understanding user behavior in volumetric video watching: Dataset, analysis and prediction. In Proceedings of the 31st ACM Interna- tional Conference on Multimedia, pages 1108–1116, 2023. 5
2023
-
[1]
Realizing the tactile in- ternet: Haptic communications over next generation 5g cel- lular networks
Adnan Aijaz, Mischa Dohler, A Hamid Aghvami, Vasilis Friderikos, and Magnus Frodigh. Realizing the tactile in- ternet: Haptic communications over next generation 5g cel- lular networks. IEEE Wireless Communications, 24(2):82– 89, 2016. 5
2016
-
[2]
A sur- vey of volumetric content streaming approaches
Yassin Alkhalili, Tobias Meuser, and Ralf Steinmetz. A sur- vey of volumetric content streaming approaches. In 2020 IEEE Sixth International Conference on Multimedia Big Data (BigMM), pages 191–199. IEEE, 2020. 1
2020
-
[3]
Environments and system types of virtual reality technology in stem: A survey
Asmaa Saeed Alqahtani, Lamya Foaud Daghestani, and Lamiaa Fattouh Ibrahim. Environments and system types of virtual reality technology in stem: A survey. International Journal of Advanced Computer Science and Applications (IJACSA), 8(6), 2017. 1
2017
-
[5]
Milena T Bagdasarian, Paul Knoll, Yi-Hsin Li, Florian Barthel, Anna Hilsmann, Peter Eisert, and Wieland Mor- genstern. 3dgs. zip: A survey on 3d gaussian splatting com- pression methods. arXiv preprint arXiv:2407.09510, 2024. 5
arXiv 2024
Show all 124 references
-
[6]
Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan. Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields. In Proceedings of the IEEE/CVF inter- national conference on computer vision, pag...
-
[7]
Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman. Mip-nerf 360: Unbounded anti-aliased neural radiance fields. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 5470–5479, 2022. 6
2022
-
[8]
Enhancing health training education experience with volumetric video and wearable mixed reality
Xinyue Bi, Tianyu Lv, Zheyan Cheng, Xinye Hong, Ning Miao, Rui Li, Gang Wang, and Gang Ren. Enhancing health training education experience with volumetric video and wearable mixed reality. In 2023 IEEE 6th Eurasian 10 Conference on Educational Innovation (ECEI), pages 131–
2023
-
[9]
Hexplane: A fast representa- tion for dynamic scenes
Ang Cao and Justin Johnson. Hexplane: A fast representa- tion for dynamic scenes. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages 130–141, 2023. 6, 7, 9
2023
-
[10]
Nerfhub: A context-aware nerf serving framework for mo- bile immersive applications
Bo Chen, Zhisheng Yan, Bo Han, and Klara Nahrstedt. Nerfhub: A context-aware nerf serving framework for mo- bile immersive applications. In Proceedings of the 22nd Annual International Conference on Mobile Systems, Ap- plications and Services, pages 85–98, 2024. 8
2024
-
[11]
A survey on 3d gaussian splatting
Guikun Chen and Wenguan Wang. A survey on 3d gaussian splatting. arXiv preprint arXiv:2401.03890, 2024. 2
2024 arXiv
-
[12]
Toward adaptive volumetric video streaming: A joint network-viewport adaptation framework
Hao Chen, Bowei Xu, Shaowei Wang, Xun Cao, and Zhan Ma. Toward adaptive volumetric video streaming: A joint network-viewport adaptation framework. IEEE Communi- cations Magazine, 2024. 5
2024
-
[13]
Hac: Hash-grid assisted context for 3d gaussian splatting compression
Yihang Chen, Qianyi Wu, Weiyao Lin, Mehrtash Harandi, and Jianfei Cai. Hac: Hash-grid assisted context for 3d gaussian splatting compression. In European Conference on Computer Vision, pages 422–438. Springer, 2025. 5
2025
-
[14]
Neural parametric gaussians for monocular non-rigid object reconstruction
Devikalyan Das, Christopher Wewer, Raza Yunus, Eddy Ilg, and Jan Eric Lenssen. Neural parametric gaussians for monocular non-rigid object reconstruction. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pat- tern Recognition, pages 10715–10725, 2024. 9
2024
-
[15]
d’Eon, B
E. d’Eon, B. Harrison, T. Myers, and P. A. Chou. 8i vox- elized full bodies - a voxelized point cloud dataset. InProc. ISO/IEC JTC1/SC29 Joint WG11/WG1 (MPEG/JPEG) In- put Document WG11M40059/WG1M74006 , Geneva, Jan
-
[16]
Neural radiance flow for 4d view synthesis and video processing
Yilun Du, Yinan Zhang, Hong-Xing Yu, Joshua B Tenen- baum, and Jiajun Wu. Neural radiance flow for 4d view synthesis and video processing. In 2021 IEEE/CVF In- ternational Conference on Computer Vision (ICCV), pages 14304–14314. IEEE Computer Society, 2021. 5
2021
-
[17]
4d gaussian splatting: To- wards efficient novel view synthesis for dynamic scenes
Yuanxing Duan, Fangyin Wei, Qiyu Dai, Yuhang He, Wen- zheng Chen, and Baoquan Chen. 4d gaussian splatting: To- wards efficient novel view synthesis for dynamic scenes. arXiv preprint arXiv:2402.03307, 2024. 9
2024 arXiv
-
[18]
Md-splatting: Learning metric deformation from 4d gaussians in highly deformable scenes
Bardienus P Duisterhof, Zhao Mandi, Yunchao Yao, Jia- Wei Liu, Mike Zheng Shou, Shuran Song, and Jeffrey Ich- nowski. Md-splatting: Learning metric deformation from 4d gaussians in highly deformable scenes. arXiv preprint arXiv:2312.00583, 2023. 9
2023 arXiv
-
[19]
Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps
Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, De- jia Xu, and Zhangyang Wang. Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps. arXiv preprint arXiv:2311.17245, 2023. 5
2023 arXiv
-
[20]
Fast dynamic radiance fields with time-aware neural vox- els
Jiemin Fang, Taoran Yi, Xinggang Wang, Lingxi Xie, Xi- aopeng Zhang, Wenyu Liu, Matthias Nießner, and Qi Tian. Fast dynamic radiance fields with time-aware neural vox- els. In SIGGRAPH Asia 2022 Conference Papers , pages 1–9, 2022. 7
2022
-
[21]
3d gaussian splatting as new era: A survey
Ben Fei, Jingyi Xu, Rui Zhang, Qingyuan Zhou, Weidong Yang, and Ying He. 3d gaussian splatting as new era: A survey. IEEE Transactions on Visualization and Computer Graphics, 2024. 2
2024
-
[22]
K- planes: Explicit radiance fields in space, time, and appear- ance
Sara Fridovich-Keil, Giacomo Meanti, Frederik Rahbæk Warburg, Benjamin Recht, and Angjoo Kanazawa. K- planes: Explicit radiance fields in space, time, and appear- ance. In Proceedings of the IEEE/CVF Conference on Com- puter Vision and Pattern Recognition, pages 12479–12488,
-
[23]
Dynamic view synthesis from dynamic monocu- lar video
Chen Gao, Ayush Saraf, Johannes Kopf, and Jia-Bin Huang. Dynamic view synthesis from dynamic monocu- lar video. In Proceedings of the IEEE/CVF International Conference on Computer Vision , pages 5712–5721, 2021. 6
2021
-
[24]
Nerf: Neural radiance field in 3d vision, a comprehensive review
Kyle Gao, Yina Gao, Hongjie He, Dening Lu, Linlin Xu, and Jonathan Li. Nerf: Neural radiance field in 3d vision, a comprehensive review. arXiv preprint arXiv:2210.00379,
-
[25]
Fastnerf: High- fidelity neural rendering at 200fps
Stephan J Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton, and Julien Valentin. Fastnerf: High- fidelity neural rendering at 200fps. In Proceedings of the IEEE/CVF international conference on computer vision , pages 14346–14355, 2021. 7
2021
-
[26]
Eagles: Efficient accelerated 3d gaussians with lightweight encodings
Sharath Girish, Kamal Gupta, and Abhinav Shrivastava. Eagles: Efficient accelerated 3d gaussians with lightweight encodings. In European Conference on Computer Vision , pages 54–71. Springer, 2025. 5
2025
-
[27]
Draco 3D Data Compression
Google. Draco 3D Data Compression. https : / / google.github.io/draco/. Accessed: 2024-11-09. 4
2024
-
[28]
An overview of ongoing point cloud compression standardization activi- ties: Video-based (v-pcc) and geometry-based (g-pcc)
Danillo Graziosi, Ohji Nakagami, Satoru Kuma, Alexandre Zaghetto, Teruhiko Suzuki, and Ali Tabatabai. An overview of ongoing point cloud compression standardization activi- ties: Video-based (v-pcc) and geometry-based (g-pcc). AP- SIPA Transactions on Signal and Information Pr...
2020
-
[29]
Compact neural volumetric video representations with dynamic codebooks
Haoyu Guo, Sida Peng, Yunzhi Yan, Linzhan Mou, Yu- jun Shen, Hujun Bao, and Xiaowei Zhou. Compact neural volumetric video representations with dynamic codebooks. Advances in Neural Information Processing Systems , 36,
-
[30]
Neural deformable voxel grid for fast optimization of dynamic view synthe- sis
Xiang Guo, Guanying Chen, Yuchao Dai, Xiaoqing Ye, Ji- adai Sun, Xiao Tan, and Errui Ding. Neural deformable voxel grid for fast optimization of dynamic view synthe- sis. In Proceedings of the Asian Conference on Computer Vision, pages 3757–3775, 2022. 7
2022
-
[31]
Motion-aware 3d gaussian splatting for efficient dynamic scene reconstruction
Zhiyang Guo, Wengang Zhou, Li Li, Min Wang, and Houqiang Li. Motion-aware 3d gaussian splatting for efficient dynamic scene reconstruction. arXiv preprint arXiv:2403.11447, 2024. 9
2024 arXiv
-
[32]
Virtual reality: Applications and im- plications for tourism
Daniel A Guttentag. Virtual reality: Applications and im- plications for tourism. Tourism management, 31(5):637– 651, 2010. 1
2010
-
[34]
360 degrees video and vr for train- ing and marketing within sports
Andreas Hebbel-Seeger. 360 degrees video and vr for train- ing and marketing within sports. Athens Journal of Sports, 4(4):243–261, 2017. 1 11
2017
-
[36]
Tri-miprf: Tri-mip rep- resentation for efficient anti-aliasing neural radiance fields
Wenbo Hu, Yuling Wang, Lin Ma, Bangbang Yang, Lin Gao, Xiao Liu, and Yuewen Ma. Tri-miprf: Tri-mip rep- resentation for efficient anti-aliasing neural radiance fields. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 19774–19783, 2023. 7
2023
-
[37]
A hi- erarchical compression technique for 3d gaussian splatting compression
He Huang, Wenjie Huang, Qi Yang, Yiling Xu, et al. A hi- erarchical compression technique for 3d gaussian splatting compression. arXiv preprint arXiv:2411.06976, 2024. 5
2024 arXiv
-
[38]
Sc-gs: Sparse-controlled gaussian splatting for editable dynamic scenes
Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang, Xiaoyang Lyu, Yan-Pei Cao, and Xiaojuan Qi. Sc-gs: Sparse-controlled gaussian splatting for editable dynamic scenes. In Proceed- ings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 4220–4230, 2024. 9
2024
-
[39]
Humanrf: High-fidelity neural radiance fields for humans in motion
Mustafa Is ¸ık, Martin R ¨unz, Markos Georgopoulos, Taras Khakhulin, Jonathan Starck, Lourdes Agapito, and Matthias Nießner. Humanrf: High-fidelity neural radiance fields for humans in motion. ACM Transactions on Graph- ics (TOG), 42(4):1–12, 2023. 7
2023
-
[41]
Ray tracing volume densities
James T Kajiya and Brian P V on Herzen. Ray tracing volume densities. ACM SIGGRAPH computer graphics , 18(3):165–174, 1984. 3
1984
-
[42]
Innovating with augmented reality: applications in education and industry
P Kaliraj and Devi Thirupathi. Innovating with augmented reality: applications in education and industry. CRC Press,
-
[43]
An efficient 3d gaussian representation for monocular/multi- view dynamic scenes
Kai Katsumata, Duc Minh V o, and Hideki Nakayama. An efficient 3d gaussian representation for monocular/multi- view dynamic scenes. arXiv preprint arXiv:2311.12897 ,
-
[44]
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimk ¨uhler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ACM Trans. Graph., 42(4):139–1,
-
[45]
Nersemble: Multi-view ra- diance field reconstruction of human heads
Tobias Kirschstein, Shenhan Qian, Simon Giebenhain, Tim Walter, and Matthias Nießner. Nersemble: Multi-view ra- diance field reconstruction of human heads. ACM Transac- tions on Graphics (TOG), 42(4):1–14, 2023. 7
2023
-
[46]
Dynmf: Neural motion factorization for real-time dynamic view synthesis with 3d gaussian splatting
Agelos Kratimenos, Jiahui Lei, and Kostas Daniilidis. Dynmf: Neural motion factorization for real-time dynamic view synthesis with 3d gaussian splatting. In European Conference on Computer Vision, pages 252–269. Springer,
-
[47]
Adanerf: Adaptive sampling for real-time rendering of neural radiance fields
Andreas Kurz, Thomas Neff, Zhaoyang Lv, Michael Zollh¨ofer, and Markus Steinberger. Adanerf: Adaptive sampling for real-time rendering of neural radiance fields. In European Conference on Computer Vision , pages 254–
-
[48]
Virtual reality for health professions education: systematic review and meta-analysis by the digital health education collaboration
Bhone Myint Kyaw, Nakul Saxena, Pawel Posadzki, Jitka Vseteckova, Charoula Konstantia Nikolaou, Pradeep Paul George, Ushashree Divakar, Italo Masiello, Andrzej A Kononowicz, Nabil Zary, et al. Virtual reality for health professions education: systematic review and meta-analysi...
2019
-
[49]
Compact 3d gaussian splatting for static and dynamic radiance fields
Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, and Eunbyung Park. Compact 3d gaussian splatting for static and dynamic radiance fields. arXiv preprint arXiv:2408.03822, 2024. 5
2024 arXiv
-
[50]
Groot: a real-time streaming system of high-fidelity volumetric videos
Kyungjin Lee, Juheon Yi, Youngki Lee, Sunghyun Choi, and Young Min Kim. Groot: a real-time streaming system of high-fidelity volumetric videos. In Proceedings of the 26th Annual International Conference on Mobile Comput- ing and Networking, pages 1–14, 2020. 1, 4, 5
2020
-
[51]
Toward optimal real- time volumetric video streaming: A rolling optimization and deep reinforcement learning based approach
Jie Li, Huiyu Wang, Zhi Liu, Pengyuan Zhou, Xianfu Chen, Qiyue Li, and Richang Hong. Toward optimal real- time volumetric video streaming: A rolling optimization and deep reinforcement learning based approach. IEEE Transactions on Circuits and Systems for Video Technology, 33(...
2023
-
[52]
Optimal volumetric video streaming with hybrid saliency based tiling
Jie Li, Cong Zhang, Zhi Liu, Richang Hong, and Han Hu. Optimal volumetric video streaming with hybrid saliency based tiling. IEEE Transactions on Multimedia, 25:2939– 2953, 2022. 1, 3, 4, 5
2022
-
[53]
Nerfacc: Efficient sampling accelerates nerfs
Ruilong Li, Hang Gao, Matthew Tancik, and Angjoo Kanazawa. Nerfacc: Efficient sampling accelerates nerfs. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 18537–18546, 2023. 8
2023
-
[54]
Steernerf: Accelerating nerf rendering via smooth view- point trajectory
Sicheng Li, Hao Li, Yue Wang, Yiyi Liao, and Lu Yu. Steernerf: Accelerating nerf rendering via smooth view- point trajectory. In Proceedings of the IEEE/CVF Confer- ence on Computer Vision and Pattern Recognition , pages 20701–20711, 2023. 5, 7
2023
-
[55]
Neural 3d video synthesis from multi-view video
Tianye Li, Mira Slavcheva, Michael Zollhoefer, Simon Green, Christoph Lassner, Changil Kim, Tanner Schmidt, Steven Lovegrove, Michael Goesele, Richard Newcombe, et al. Neural 3d video synthesis from multi-view video. In Proceedings of the IEEE/CVF Conference on Computer Vi- si...
2022
-
[56]
Spacetime gaussian feature splatting for real-time dynamic view syn- thesis
Zhan Li, Zhang Chen, Zhong Li, and Yi Xu. Spacetime gaussian feature splatting for real-time dynamic view syn- thesis. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages 8508– 8520, 2024. 8, 9
2024
-
[57]
Neural scene flow fields for space-time view syn- thesis of dynamic scenes
Zhengqi Li, Simon Niklaus, Noah Snavely, and Oliver Wang. Neural scene flow fields for space-time view syn- thesis of dynamic scenes. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages 6498–6508, 2021. 6, 7
2021
-
[58]
Gaufre: Gaussian deformation fields for real-time dynamic novel view synthesis
Yiqing Liang, Numair Khan, Zhengqin Li, Thu Nguyen- Phuoc, Douglas Lanman, James Tompkin, and Lei Xiao. Gaufre: Gaussian deformation fields for real-time dynamic novel view synthesis. arXiv preprint arXiv:2312.11458 ,
-
[59]
Dynamic nerf: A review
Jinwei Lin. Dynamic nerf: A review. arXiv preprint arXiv:2405.08609, 2024. 2
2024 arXiv
-
[60]
Autoint: Automatic integration for fast neural volume ren- 12 dering
David B Lindell, Julien NP Martel, and Gordon Wetzstein. Autoint: Automatic integration for fast neural volume ren- 12 dering. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages 14556– 14565, 2021. 8
2021
-
[61]
Cav3: Cache-assisted viewport adaptive volumetric video streaming
Junhua Liu, Boxiang Zhu, Fangxin Wang, Yili Jin, Wenyi Zhang, Zihan Xu, and Shuguang Cui. Cav3: Cache-assisted viewport adaptive volumetric video streaming. In 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR), pages 173–183. IEEE, 2023. 3, 5
2023
-
[62]
Devrf: Fast deformable voxel radi- ance fields for dynamic scenes
Jia-Wei Liu, Yan-Pei Cao, Weijia Mao, Wenqiao Zhang, David Junhao Zhang, Jussi Keppo, Ying Shan, Xiaohu Qie, and Mike Zheng Shou. Devrf: Fast deformable voxel radi- ance fields for dynamic scenes. Advances in Neural Infor- mation Processing Systems, 35:36762–36775, 2022. 7
2022
-
[63]
Toward next-generation volumetric video streaming with neural- based content representations
Kaiyan Liu, Ruizhi Cheng, Nan Wu, and Bo Han. Toward next-generation volumetric video streaming with neural- based content representations. In Proceedings of the 1st ACM Workshop on Mobile Immersive Computing, Network- ing, and Systems, pages 199–207, 2023. 5
2023
-
[64]
Neural sparse voxel fields
Lingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua, and Christian Theobalt. Neural sparse voxel fields. Advances in Neural Information Processing Systems, 33:15651–15663,
-
[65]
Robust dynamic radi- ance fields
Yu-Lun Liu, Chen Gao, Andreas Meuleman, Hung-Yu Tseng, Ayush Saraf, Changil Kim, Yung-Yu Chuang, Jo- hannes Kopf, and Jia-Bin Huang. Robust dynamic radi- ance fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 13–23,
-
[66]
Mix- ture of volumetric primitives for efficient neural rendering
Stephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhoefer, Yaser Sheikh, and Jason Saragih. Mix- ture of volumetric primitives for efficient neural rendering. ACM Transactions on Graphics (ToG), 40(4):1–13, 2021. 7
2021
-
[67]
Scaffold-gs: Structured 3d gaussians for view-adaptive rendering
Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, and Bo Dai. Scaffold-gs: Structured 3d gaussians for view-adaptive rendering. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 20654–20664, 2024. 5
2024
-
[68]
3d geometry-aware deformable gaussian splatting for dynamic view synthesis
Zhicheng Lu, Xiang Guo, Le Hui, Tianrui Chen, Min Yang, Xiao Tang, Feng Zhu, and Yuchao Dai. 3d geometry-aware deformable gaussian splatting for dynamic view synthesis. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 8900–8910, 2024. 9
2024
-
[69]
Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan. Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis. arXiv preprint arXiv:2308.09713, 2023. 8
2023 arXiv
-
[70]
Springer Science & Business Media, 2012
Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, and Tony Tung.3D video and its applications. Springer Science & Business Media, 2012. 1
2012
-
[71]
Splatfields: Neural gaussian splats for sparse 3d and 4d re- construction
Marko Mihajlovic, Sergey Prokudin, Siyu Tang, Robert Maier, Federica Bogo, Tony Tung, and Edmond Boyer. Splatfields: Neural gaussian splats for sparse 3d and 4d re- construction. In European Conference on Computer Vision, pages 313–332. Springer, 2025. 9
2025
-
[72]
Nerf: Representing scenes as neural radiance fields for view syn- thesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng. Nerf: Representing scenes as neural radiance fields for view syn- thesis. Communications of the ACM, 65(1):99–106, 2021. 1, 3, 6
2021
-
[73]
Immersive 3d exposure-based treatment for spider fear: A randomized controlled trial
Sean Minns, Andrew Levihn-Coon, Emily Carl, Jasper AJ Smits, Wayne Miller, Don Howard, Santiago Papini, Si- mon Quiroz, Eunjung Lee-Furman, Michael Telch, et al. Immersive 3d exposure-based treatment for spider fear: A randomized controlled trial. Journal of anxiety disorders ...
2019
-
[74]
Moving picture experts group (mpeg) compression standards
Moving Picture Experts Group (MPEG). Moving picture experts group (mpeg) compression standards. https:// www.mpeg.org/. Accessed: 2024-11-09. 4
2024
-
[75]
Instant neural graphics primitives with a multiresolution hash encoding
Thomas M ¨uller, Alex Evans, Christoph Schied, and Alexander Keller. Instant neural graphics primitives with a multiresolution hash encoding. ACM transactions on graphics (TOG), 41(4):1–15, 2022. 8
2022
-
[76]
A variegated look at 5g in the wild: performance, power, and qoe implications
Arvind Narayanan, Xumiao Zhang, Ruiyang Zhu, Ahmad Hassan, Shuowei Jin, Xiao Zhu, Xiaoxuan Zhang, Denis Rybkin, Zhengxuan Yang, Zhuoqing Morley Mao, et al. A variegated look at 5g in the wild: performance, power, and qoe implications. In Proceedings of the 2021 ACM SIG- COMM 2...
2021
-
[77]
Nerfies: Deformable neural radiance fields
Keunhong Park, Utkarsh Sinha, Jonathan T Barron, Sofien Bouaziz, Dan B Goldman, Steven M Seitz, and Ricardo Martin-Brualla. Nerfies: Deformable neural radiance fields. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 5865–5874, 2021. 7
2021
-
[78]
Hypernerf: A higher- dimensional representation for topologically varying neural radiance fields
Keunhong Park, Utkarsh Sinha, Peter Hedman, Jonathan T Barron, Sofien Bouaziz, Dan B Goldman, Ricardo Martin- Brualla, and Steven M Seitz. Hypernerf: A higher- dimensional representation for topologically varying neural radiance fields. arXiv preprint arXiv:2106.13228, 2021. 7
2021 arXiv
-
[79]
Efficient neural light fields (enelf) for mobile devices
Austin Peng. Efficient neural light fields (enelf) for mobile devices. arXiv preprint arXiv:2406.00598, 2024. 8
2024 arXiv
-
[80]
Representing volumetric videos as dynamic mlp maps
Sida Peng, Yunzhi Yan, Qing Shuai, Hujun Bao, and Xi- aowei Zhou. Representing volumetric videos as dynamic mlp maps. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 4252– 4262, 2023. 6, 7
2023
-
[81]
Compositing digital images
Thomas Porter and Tom Duff. Compositing digital images. In Proceedings of the 11th annual conference on Computer graphics and interactive techniques, pages 253–259, 1984. 3, 4
1984
-
[82]
D-nerf: Neural radiance fields for dynamic scenes
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer. D-nerf: Neural radiance fields for dynamic scenes. In Proceedings of the IEEE/CVF Con- ference on Computer Vision and Pattern Recognition, pages 10318–10327, 2021. 7
2021
-
[83]
Pointnet++: Deep hierarchical feature learning on point sets in a metric space.Advances in neural information processing systems, 30, 2017
Charles Ruizhongtai Qi, Li Yi, Hao Su, and Leonidas J Guibas. Pointnet++: Deep hierarchical feature learning on point sets in a metric space.Advances in neural information processing systems, 30, 2017. 6
2017
-
[84]
Pu-gcn: Point cloud upsam- pling using graph convolutional networks
Guocheng Qian, Abdulellah Abualshour, Guohao Li, Ali Thabet, and Bernard Ghanem. Pu-gcn: Point cloud upsam- pling using graph convolutional networks. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pat- tern Recognition, pages 11683–11692, 2021. 4 13
2021
-
[85]
Beyondpixels: A com- prehensive review of the evolution of neural radiance fields
AKM Rabby and Chengcui Zhang. Beyondpixels: A com- prehensive review of the evolution of neural radiance fields. arXiv preprint arXiv:2306.03000, 2023. 2, 3
2023 arXiv
-
[86]
Kilonerf: Speeding up neural radiance fields with thousands of tiny mlps
Christian Reiser, Songyou Peng, Yiyi Liao, and Andreas Geiger. Kilonerf: Speeding up neural radiance fields with thousands of tiny mlps. In Proceedings of the IEEE/CVF international conference on computer vision, pages 14335– 14345, 2021. 8
2021
-
[87]
Commute path bandwidth traces from 3g net- works: Analysis and applications
Haakon Riiser, Paul Vigmostad, Carsten Griwodz, and P ˚al Halvorsen. Commute path bandwidth traces from 3g net- works: Analysis and applications. In Proceedings of the 4th ACM Multimedia Systems Conference, pages 114–118,
-
[88]
Using 360 video in physical education teacher education
Lionel Roche and Nathalie Gal-Petitfaux. Using 360 video in physical education teacher education. In Society for information technology & teacher education international conference, pages 3420–3425. Association for the Ad- vancement of Computing in Education (AACE), 2017. 1
2017
-
[89]
360-degree video streaming: A survey of the state of the art
Rabia Shafi, Wan Shuai, and Muhammad Usman Younus. 360-degree video streaming: A survey of the state of the art. Symmetry, 12(9):1491, 2020. 1
2020
-
[90]
Tensor4d: Efficient neural 4d decomposition for high-fidelity dynamic reconstruction and rendering
Ruizhi Shao, Zerong Zheng, Hanzhang Tu, Boning Liu, Hongwen Zhang, and Yebin Liu. Tensor4d: Efficient neural 4d decomposition for high-fidelity dynamic reconstruction and rendering. In Proceedings of the IEEE/CVF Confer- ence on Computer Vision and Pattern Recognition , pages ...
2023
-
[91]
Swags: Sampling windows adap- tively for dynamic 3d gaussian splatting
Richard Shaw, Jifei Song, Arthur Moreau, Michal Nazarczuk, Sibi Catley-Chandar, Helisa Dhamo, and Ed- uardo Perez-Pellitero. Swags: Sampling windows adap- tively for dynamic 3d gaussian splatting. arXiv preprint arXiv:2312.13308, 2023. 9
2023 arXiv
-
[92]
Virtual reality with 360-video storytelling in cultural her- itage: Study of presence, engagement, and immersion
Filip ˇSkola, Selma Rizvi ´c, Marco Cozza, Loris Barbieri, Fabio Bruno, Dimitrios Skarlatos, and Fotis Liarokapis. Virtual reality with 360-video storytelling in cultural her- itage: Study of presence, engagement, and immersion. Sen- sors, 20(20):5851, 2020. 1
2020
-
[93]
3d video and free viewpoint video—from capture to display
Aljoscha Smolic. 3d video and free viewpoint video—from capture to display. Pattern recognition, 44(9):1958–1968,
1958
-
[94]
Photo tourism: exploring photo collections in 3d
Noah Snavely, Steven M Seitz, and Richard Szeliski. Photo tourism: exploring photo collections in 3d. In ACM sig- graph 2006 papers, pages 835–846. 2006. 4
2006
-
[95]
Nerf- player: A streamable dynamic scene representation with decomposed neural radiance fields
Liangchen Song, Anpei Chen, Zhong Li, Zhang Chen, Lele Chen, Junsong Yuan, Yi Xu, and Andreas Geiger. Nerf- player: A streamable dynamic scene representation with decomposed neural radiance fields. IEEE Transactions on Visualization and Computer Graphics , 29(5):2732–2742,
-
[96]
Direct voxel grid optimization: Super-fast convergence for radi- ance fields reconstruction
Cheng Sun, Min Sun, and Hwann-Tzong Chen. Direct voxel grid optimization: Super-fast convergence for radi- ance fields reconstruction. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition , pages 5459–5469, 2022. 7
2022
-
[97]
3dgstream: On-the-fly training of 3d gaussians for efficient streaming of photo-realistic free- viewpoint videos
Jiakai Sun, Han Jiao, Guangyuan Li, Zhanjie Zhang, Lei Zhao, and Wei Xing. 3dgstream: On-the-fly training of 3d gaussians for efficient streaming of photo-realistic free- viewpoint videos. In Proceedings of the IEEE/CVF Con- ference on Computer Vision and Pattern Recognition, ...
2024
-
[98]
Block-nerf: Scalable large scene neural view synthesis
Matthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan, Ben Mildenhall, Pratul P Srinivasan, Jonathan T Barron, and Henrik Kretzschmar. Block-nerf: Scalable large scene neural view synthesis. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recogni...
2022
-
[99]
Non-rigid neural radiance fields: Reconstruc- tion and novel view synthesis of a dynamic scene from monocular video
Edgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollh ¨ofer, Christoph Lassner, and Christian Theobalt. Non-rigid neural radiance fields: Reconstruc- tion and novel view synthesis of a dynamic scene from monocular video. In Proceedings of the IEEE/CVF In- ternational...
2021
-
[100]
A tutorial on immersive video de- livery: From omnidirectional video to holography
Jeroen van der Hooft, Hadi Amirpour, Maria Torres Vega, Yago Sanchez, Raimund Schatz, Thomas Schierl, and Christian Timmerer. A tutorial on immersive video de- livery: From omnidirectional video to holography. IEEE Communications Surveys & Tutorials , 25(2):1336–1375,
-
[101]
Http/2-based adaptive streaming of hevc video over 4g/lte networks
Jeroen Van Der Hooft, Stefano Petrangeli, Tim Wauters, Rafael Huysegems, Patrice Rondao Alface, Tom Bostoen, and Filip De Turck. Http/2-based adaptive streaming of hevc video over 4g/lte networks. IEEE Communications Letters, 20(11):2177–2180, 2016. 5
2016
-
[102]
V olumetric video streaming: Current approaches and implementations
Irene Viola and Pablo Cesar. V olumetric video streaming: Current approaches and implementations. Immersive Video Technologies, pages 425–443, 2023. 1
2023
-
[103]
Fourier plenoctrees for dynamic radiance field rendering in real-time
Liao Wang, Jiakai Zhang, Xinhang Liu, Fuqiang Zhao, Yanshun Zhang, Yingliang Zhang, Minye Wu, Jingyi Yu, and Lan Xu. Fourier plenoctrees for dynamic radiance field rendering in real-time. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pa...
2022
-
[104]
Scalable 3d video of dy- namic scenes
Michael Waschb ¨usch, Stephan W ¨urmlin, Daniel Cotting, Filip Sadlo, and Markus Gross. Scalable 3d video of dy- namic scenes. The Visual Computer, 21:629–638, 2005. 1
2005
-
[105]
4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xi- aopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xing- gang Wang. 4d gaussian splatting for real-time dynamic scene rendering. In Proceedings of the IEEE/CVF Confer- ence on Computer Vision and Pattern Recognition , pages 20310...
2024
-
[106]
Recent advances in 3d gaussian splatting
Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang, Jie Yang, Yan- Pei Cao, Ling-Qi Yan, and Lin Gao. Recent advances in 3d gaussian splatting. Computational Visual Media , 10(4):613–642, 2024. 2
2024
-
[107]
3d video recorder
Stephan Wurmlin, Edouard Lamboray, Oliver G Staadt, and Markus H Gross. 3d video recorder. In 10th Pacific Confer- ence on Computer Graphics and Applications, 2002. Pro- ceedings., pages 325–334. IEEE, 2002. 1
2002
-
[108]
Space-time neural irradiance fields for free-viewpoint video
Wenqi Xian, Jia-Bin Huang, Johannes Kopf, and Changil Kim. Space-time neural irradiance fields for free-viewpoint video. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 9421–9431,
-
[109]
Bridging 3d gaussian and mesh for freeview video rendering
Yuting Xiao, Xuan Wang, Jiafei Li, Hongrui Cai, Yanbo Fan, Nan Xue, Minghui Yang, Yujun Shen, and Shenghua Gao. Bridging 3d gaussian and mesh for freeview video rendering. arXiv preprint arXiv:2403.11453, 2024. 9
2024 arXiv
-
[110]
State-of-the-art in 360 video/image processing: Perception, assessment and compression
Mai Xu, Chen Li, Shanyi Zhang, and Patrick Le Callet. State-of-the-art in 360 video/image processing: Perception, assessment and compression. IEEE Journal of Selected Topics in Signal Processing, 14(1):5–26, 2020. 1
2020
-
[111]
Neural rendering and its hardware acceleration: A review
Xinkai Yan, Jieting Xu, Yuchi Huo, and Hujun Bao. Neural rendering and its hardware acceleration: A review. arXiv preprint arXiv:2402.00028, 2024. 5
2024 arXiv
-
[112]
Banmo: Build- ing animatable 3d neural models from many casual videos
Gengshan Yang, Minh V o, Natalia Neverova, Deva Ra- manan, Andrea Vedaldi, and Hanbyul Joo. Banmo: Build- ing animatable 3d neural models from many casual videos. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 2863–2873, 2022. 7
2022
-
[113]
A comparative measurement study of point cloud- based volumetric video codecs
Mengyu Yang, Zhenxiao Luo, Miao Hu, Min Chen, and Di Wu. A comparative measurement study of point cloud- based volumetric video codecs. IEEE Transactions on Broadcasting, 69(3):715–726, 2023. 4, 5
2023
-
[114]
Deformable 3d gaussians for high-fidelity monocular dynamic scene reconstruction
Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, and Xiaogang Jin. Deformable 3d gaussians for high-fidelity monocular dynamic scene reconstruction. In Proceedings of the IEEE/CVF Conference on Computer Vi- sion and Pattern Recognition , pages 20331–20341, 2024. 9, 10
2024
-
[115]
Real-time photorealistic dynamic scene representation and rendering with 4d gaussian splatting
Zeyu Yang, Hongye Yang, Zijie Pan, and Li Zhang. Real-time photorealistic dynamic scene representation and rendering with 4d gaussian splatting. arXiv preprint arXiv:2310.10642, 2023. 9
2023 arXiv
-
[116]
A sur- vey on adaptive 360 video streaming: Solutions, challenges and opportunities
Abid Yaqoob, Ting Bi, and Gabriel-Miro Muntean. A sur- vey on adaptive 360 video streaming: Solutions, challenges and opportunities. IEEE Communications Surveys & Tuto- rials, 22(4):2801–2838, 2020. 1
2020
-
[117]
Patch-based progressive 3d point set upsampling
Wang Yifan, Shihao Wu, Hui Huang, Daniel Cohen-Or, and Olga Sorkine-Hornung. Patch-based progressive 3d point set upsampling. In Proceedings of the IEEE/CVF Confer- ence on Computer Vision and Pattern Recognition , pages 5958–5967, 2019. 4
2019
-
[118]
Plenoxels: Radiance fields without neural networks
Alex Yu, Sara Fridovich-Keil, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa. Plenoxels: Radiance fields without neural networks. arXiv preprint arXiv:2112.05131, 2(3):6, 2021. 7
2021 arXiv
-
[119]
Slimmerf: Slimmable radi- ance fields
Shiran Yuan and Hao Zhao. Slimmerf: Slimmable radi- ance fields. In 2024 International Conference on 3D Vision (3DV), pages 64–74. IEEE, 2024. 8
2024
-
[120]
Efficient volumetric video streaming through super resolu- tion
Anlan Zhang, Chendong Wang, Bo Han, and Feng Qian. Efficient volumetric video streaming through super resolu- tion. In Proceedings of the 22nd International Workshop on Mobile Computing Systems and Applications , pages 106– 111, 2021. 6
2021
-
[121]
{YuZu}:{Neural-Enhanced} volumetric video streaming
Anlan Zhang, Chendong Wang, Bo Han, and Feng Qian. {YuZu}:{Neural-Enhanced} volumetric video streaming. In 19th USENIX Symposium on Networked Systems Design and Implementation (NSDI 22), pages 137–154, 2022. 6
2022
-
[122]
Mobile volumetric video streaming enhanced by super resolution
Anlan Zhang, Chendong Wang, Xing Liu, Bo Han, and Feng Qian. Mobile volumetric video streaming enhanced by super resolution. In Proceedings of the 18th Interna- tional Conference on Mobile Systems, Applications, and Services, pages 462–463, 2020. 6
2020
-
[123]
Tinynerf: Towards 100 x compression of voxel radiance fields
Tianli Zhao, Jiayuan Chen, Cong Leng, and Jian Cheng. Tinynerf: Towards 100 x compression of voxel radiance fields. In Proceedings of the AAAI Conference on Artificial Intelligence, volume 37, pages 3588–3596, 2023. 8
2023
-
[124]
A semantic-aware transmission with adaptive control scheme for volumetric video service
Yuanwei Zhu, Yakun Huang, Xiuquan Qiao, Zhijie Tan, Boyuan Bai, Huadong Ma, and Schahram Dustdar. A semantic-aware transmission with adaptive control scheme for volumetric video service. IEEE Transactions on Multi- media, 25:7160–7172, 2022. 6 15
2022
Reviewed August 11, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.