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BODex: Scalable and Efficient Robotic Dexterous Grasp Synthesis Using Bilevel Optimization
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Robotic dexterous grasping is important for interacting with the environment. To unleash the potential of data-driven models for dexterous grasping, a large-scale, high-quality dataset is essential. While gradient-based optimization offers a promising way for constructing such datasets, previous works suffer from limitations, such as inefficiency, strong assumptions in the grasp quality energy, or limited object sets for experiments. Moreover, the lack of a standard benchmark for comparing different methods and datasets hinders progress in this field. To address these challenges, we develop a highly efficient synthesis system and a comprehensive benchmark with MuJoCo for dexterous grasping. We formulate grasp synthesis as a bilevel optimization problem, combining a novel lower-level quadratic programming (QP) with an upper-level gradient descent process. By leveraging recent advances in CUDA-accelerated robotic libraries and GPU-based QP solvers, our system can parallelize thousands of grasps and synthesize over 49 grasps per second on a single 3090 GPU. Our synthesized grasps for Shadow, Allegro, and Leap hands all achieve a success rate above 75% in simulation, with a penetration depth under 1 mm, outperforming existing baselines on nearly all metrics. Compared to the previous large-scale dataset, DexGraspNet, our dataset significantly improves the performance of learning models, with a success rate from around 40% to 80% in simulation. Real-world testing of the trained model on the Shadow Hand achieves an 81% success rate across 20 diverse objects. The codes and datasets are released on our project page: https://pku-epic.github.io/BODex.
Forward citations
Cited by 3 Pith papers
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CoorGrasp: Coordinated Contact Control for Adaptive Dexterous Grasping Under Uncertainty
CoorGrasp's MPC with coordination-aware phase separation, arm-hand adjustment, and adaptive force allocation raises grasp success and cuts in-hand object motion versus open-loop and independent-finger baselines on 15k...
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GraspADMM: Improving Dexterous Grasp Synthesis via ADMM Optimization
Decoupling target object contact points from hand contact points in an ADMM loop improves simulated dexterous grasp success by ~15 absolute points over Dexonomy while keeping penetration at zero.
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DexVLG: Dexterous Vision-Language-Grasp Model at Scale
DexVLG is a vision-language model trained on 170 million simulated dexterous grasps that generates hand poses aligned with language instructions about which part of an object to grasp.
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