Pith. sign in

REVIEW 2 cited by

CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2412.17612 v1 pith:6JDMDGQA submitted 2024-12-23 cs.CV

classification cs.CV
keywords reconstructionsurfacesceneachievecollaborativeconsumptioncosurfgsdistributed
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}.

Discussion (0). Sign in to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes

    cs.CV 2025-11 unverdicted novelty 5.0 of 10

    MetroGS combines distributed 2D Gaussian Splatting with structured dense enhancement, progressive hybrid optimization, and depth-guided appearance modeling to deliver higher geometric accuracy and stability in large-s...

  2. Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

    cs.CV 2025-09 conditional novelty 5.0 of 10

    A proxy mesh rendered through hardware rasterization provides a cheap occlusion depth prior that culls hidden anchors at inference and guides densification at training, giving Octree-GS-like MLP splatting a 3 to 4x sp...

Pith tools