Pith. sign in

REVIEW 4 major objections 7 minor 37 references

Learning 3D Garment Animation from Trajectories of A Piece of Cloth

T0 review · 4 major / 7 minor · reviewed 2026-08-10 · deepseek-v4-flash

Pith's one-line read A single falling cloth can teach EUNet to animate any garment of the same fabric.

desk verdict A genuinely new disentangled energy-learning scheme for cloth animation, with a clear identifiability gap and validation limited to synthetic data; worth refereeing but not ready as-is. read the letter →

arxiv 2501.01393 v1 pith:KHDRXQHI submitted 2025-01-02 cs.CV cs.GR

classification cs.CVcs.GR
keywords garmentanimationconstitutivelawsenergy-basedoptimizationclothsimulationdata-efficientlearninggraphneuralnetworkEUNet
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

The paper tries to show that the material behavior of a fabric can be learned from the trajectories of a single pinned square cloth, and that this learned behavior is enough to animate arbitrary garments made of the same fabric. Instead of collecting large garment-wise datasets and supervising models to match each garment's dynamics, the authors disentangle the problem: first learn a constitutive law as an energy function (EUNet), then roll out garment motion by energy optimization constrained by that law. The payoff would be data-efficient garment animation that generalizes across topologies and materials, and that replaces hand-designed cloth models without needing a differentiable simulator. On benchmark garments made of the same materials, the paper reports that simulators constrained by EUNet achieve lower Euclidean errors and lower garment-human collision rates than garment-wise supervised baselines.

What carries the argument

The central object is the Energy Unit Network (EUNet), which predicts per-edge energy units whose sum over the mesh is the cloth's total energy. Each edge unit has a potential branch taking edge-length differences and relative vertex-normal angles (representing stretch and bending) and a dissipation branch taking edge velocities scaled by adjacent face area (representing air damping). The network is trained purely from trajectory data by matching the predicted energy change $\Phi^{t+1}_p + \Phi^{t+1}_d - \Phi^t_p$ to the energy change extracted from a kinetic-plus-gravity balance equation, plus a contrastive loss derived from the backward-Euler principle that energy is minimized, so any vertex disturbance must raise total energy. Because the energy units are edge-wise and inputs are invariant to translation and rotation, the learned law is topology-independent and can be inserted directly into the incremental-potential optimization used for animation.

What would settle it

Train EUNet on cloth trajectories generated by a simulator with known analytical material parameters (for example, a classical linearly elastic stretch model with fixed stiffness coefficients), then compare EUNet's predicted stretching and bending energy gradients against the analytical energy gradients on the same states; if the gradients diverge by more than the simulator's numerical noise, the balance-equation supervision is not recovering the true constitutive law.

Watch

Extended reading notes

Core claim

EUNet directly captures constitutive behavior from observed cloth motion in the form of an energy function, with no analytical cloth model and no differentiable simulator as prior. The total energy of a cloth is decomposed into edge-wise potential units (functions of edge-length change and relative bending angles) and edge-wise dissipation units (functions of edge velocities, area-weighted). Training extracts the change in potential-plus-dissipation energy between adjacent frames from a balance equation of kinetic, gravitational, potential, and dissipated energy, and a vertex-wise contrastive loss enforces that random disturbances increase total energy, mirroring backward-Euler energy minimization. Once trained, the energy function is embedded as the material term in an optimization-based physics loss to animate garments of different topologies. The paper reports that this disentangled pipeline outperforms garment-wise supervised training and analytical-model baselines in Euclidean error and collision rate on benchmark garments.

Load-bearing premise

The training signal assumes that every change in the system's energy between two consecutive frames is exactly the potential-plus-dissipation change the network learns, with velocities computed from frame positions; if the simulation software's numerical damping, collisions, or constraints quietly add or remove energy, the learned material law absorbs those solver artifacts instead of the true fabric behavior.

Editorial extensions

If this is right

  • A pre-trained EUNet can animate unseen garments of the same material without any garment-level ground-truth data, since the same edge-wise energy law transfers across different meshes.
  • The learned energy function can replace analytical cloth models in a physics-loss simulator, and the paper reports lower errors and collision rates than either garment-wise supervised models or analytical-model baselines.
  • Because each material only needs a cloth trajectory, adding a new fabric to the animation pipeline requires collecting one simple cloth sequence instead of a large garment dataset.
  • Energy-constrained rollouts remain stable over long horizons, avoiding the error accumulation that the paper observes in supervised garment-wise baselines.

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • The paper leaves implicit that the same edge-wise energy decomposition could be applied to other deformable materials, such as sand, metal, or snow, where an energy formulation is available; the contrastive disturbance loss would then act as a stabilizer for learned constitutive models.
  • A testable extension not run in the paper is cross-solver transfer: train EUNet on trajectories from one simulator and animate with a different integrator; if the learned energy law is truly material, the animated garments should stay accurate, and if not, the law has absorbed solver-specific damping.
  • Because the paper only evaluates on synthetic cloth, the strongest open question is whether the same training signal works on real captured trajectories; if it does, the disentangled scheme would connect video observation of cloth directly to garment animation.
  • The dissipation branch may not separate true air drag from numerical viscosity arising in the simulator; a probe would be to animate the same garment at different simulation time-step sizes and check that the learned material energy stays unchanged.
Share X Bluesky LinkedIn Reddit HN

Signed reviews

No signed human review yet.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

4 major / 7 minor

Summary. The paper proposes a disentangled scheme for garment animation. In the first stage, an Energy Unit network (EUNet) is trained on trajectories of a single pinned square cloth to predict per-edge potential and dissipation energies, supervised only by per-frame scalar changes of the total mechanical energy (Eqs. (5)-(8)), plus a vertex-wise contrastive loss that encourages the observed states to be local energy minima (Eqs. (12)-(16)). In the second stage, the pre-trained EUNet is inserted as the energy term L_Phi in an optimization-based (incremental-potential) loss, Eq. (18), and drives MeshGraphNet and hierarchical HOOD-style simulators to animate Cloth3D garments of T-shirt, jumpsuit, and dress types without garment-wise supervision. Experiments report lower Euclidean errors and collision rates than garment-wise supervised baselines (MGN, LayersNet) and analytical-model baselines (MGN-S+PHYS, HOOD) on T-shirts and jumpsuits, with a clear degradation on dresses for the MGN-S+EUNet variant. The central claim is that EUNet 'directly captures constitutive behaviors' of the observed cloth without analytical physics priors or a differentiable simulator.

Significance. If the result holds, the paper addresses a genuine data-scarcity problem in learning-based garment animation, and the specific idea of supervising a per-edge energy function by scalar energy-balance residuals, without analytical model priors or differentiable simulators, is a novel and instructive design. The disentanglement of material behavior from garment topology is conceptually appealing, and the empirical gains on T-shirt and jumpsuit over strong self-supervised physics baselines are substantial. The paper ships its code, provides ablations of the dissipation and contrastive terms, reports runtime comparisons, and its cross-garment predictions are falsifiable. However, the constitutive-law claim is currently established only at the level of scalar energies, not of the force field that actually drives the animation; and because both training and test data are synthetic cloth simulations from the same material categories, the evaluation measures transfer within a family of simulators rather than independent physical validation.

major comments (4)
  1. [Section 3.2-3.3, Eqs. (2)-(8), (16), (18); Tables 2/4] The central claim that EUNet 'directly captures constitutive behaviors' requires that the learned force field -∂Φ/∂x be the correct material force, because the animation is driven by L_Phi = Phi in Eq. (18), whose gradient provides the forces on the mesh. The only direct supervision is the system-wide scalar Delta-V of Eq. (6), one number per frame constraining a sum of roughly 1.4k edge-wise energy units (Eqs. (2)-(3)); this leaves the per-edge energies underdetermined on the training manifold, and the vertex-wise contrastive loss (Eq. (16)) is a one-sided inequality applied to only 10% of the vertices, which does not fix the magnitudes or cross-terms of the per-edge force contributions. The paper validates energy values (Table 1) and shows a single-edge energy map (Fig. 3), but never compares predicted forces ∂Phi/∂x with reference forces from the simulator on held-out states. The Dress result in Table 4 (MGN-S+EUNet: 156.16±87.03 mm, worse than MGN-S+PHYS at 103.72±62.30 and LayersNet at 108.06±69.74) is consistent with an energy function that fits the pinned-cloth deformation manifold but extrapolates poorly to a new topology and deformation mode. I request (i) a held-out force/gradient validation against the Blender internal forces, and (ii) a controlled identifiability check in which the training data are generated from an analytic energy and the recovery of the force field is measured.
  2. [Section 3.2, Eqs. (9)-(15)] The derivation of the vertex-wise contrastive loss appears to evaluate the incremental potential at the wrong state. In the backward-Euler/incremental-potential framework, the observed state X^t is the minimizer of the previous step's potential E^{t-1}(x) = Σ_i K(x_i, x_hat^{t-1}_i) + V_g + Phi, whereas Eq. (11) defines E with x_hat^t_i = x^t_i + h v^t_i, whose minimizer is the next state X^{t+1}. Consequently Eq. (12), E(Phi; X^t + ΔX) - E(Phi; X^t) > 0, is not a consequence of the trajectory being a backward-Euler solution: the first-order variation at X^t is Σ_i [-(m_i/h) v^t_i - m_i g + ∂Phi/∂x_i]·δx_i, which does not vanish, and perturbations along the motion or along gravity decrease E. As written, the loss in Eq. (16) pushes ∂Phi/∂x_i toward m_i g + (m_i/h) v^t_i on the sampled vertices, i.e., it injects a spurious velocity-dependent force into the learned constitutive law, and with λ = 10^6 this bias is potentially large. The derivation should be repaired (perturb the extrapolated state x_hat^t or use the previous step's incremental potential E^{t-1}), and the sensitivity of the animation results to Lcon should be reported.
  3. [Section 3.2, Eqs. (4)-(6); Sections 3.1 and 4.2] The supervision target in Eqs. (5)-(6) assumes an exact discrete energy identity at the observed frame rate h, with velocities estimated by finite differences and with all energy loss between frames absorbed by the learned dissipation unit of Eq. (3). Blender's integrator, the pinned-vertex constraints, and numerical damping inject energy effects that are not necessarily representable by this dissipation model, so the learned Phi_d (and, through Eq. (8), Phi_p) is entangled with solver artifacts. The transfer to Cloth3D then rests on the assertion in Section 4.2 that garments in Cloth3D share the same constitutive behavior as the observed cloth because both are labeled silk, leather, denim, and cotton; no evidence is given that the Blender material parameters and the Cloth3D stiffness attributes match, and the test-time attribute vector a is not shown to be within the training distribution of a. The evaluation therefore measures transfer within a family of synthetic simulators. I recommend a cross-simulator transfer experiment (or a test on a measured cloth dataset), and at minimum a report of the actual material parameter values used in Blender and the a vectors used for the Cloth3D garments.
  4. [Section 4.2, Tables 2 and 4] The Dress column contradicts the paper's success narrative and is not discussed. MGN-S+EUNet achieves 156.16±87.03 mm on Dress, worse than the analytical-model baseline MGN-S+PHYS (103.72±62.30) and the garment-wise supervised LayersNet (108.06±69.74), and the overall standard deviation of MGN-S+EUNet (147.83 mm) exceeds its mean. The dress is the test case that most directly probes the 'topology-agnostic constitutive law' claim, since its deformation manifold (loose folds, self-contact) is farthest from the pinned square cloth used in training. The paper should analyze the causes of this degradation (out-of-distribution edge features, self-collision, or the distribution of a) and explain why MGN-H+EUNet does not degrade on Dress (92.83 mm) while MGN-S+EUNet does.
minor comments (7)
  1. [Section 4.2; Appendix A.2.2-A.2.3] In-text table references are inconsistent: Section 4.2 says quantitative results are reported in 'Table 5', but the garment-error results are in Table 2; the appendix duplicates that table as Table 4, and the time-efficiency table in A.2.3 is also called Table 5. The numbering and all in-text references should be corrected.
  2. [Section 4.1] The contrastive-noise scale is not defined: the text says the standard deviations range 'from σ/10 to σ' but σ is never specified; since this noise determines the activation of Lcon, the paper should define σ (e.g., relative to the cloth's mean edge length) and report the sensitivity of the results to λ and σ.
  3. [Section 3.2, Eq. (2); Appendix A.1.2] The material attribute vector a ∈ R^5 is never defined for the four training materials nor for the Cloth3D test garments; its construction, normalization, and train/test distribution should be specified because the transfer claim depends on the EUNet being evaluated at test-time a values inside the training distribution.
  4. [Table 1] Table 1 reports mean squared-energy errors without units or a reference scale, and several entries have standard deviations far larger than their means (e.g., denim 201.63 ± 670.55), which indicates heavy-tailed errors; the claim of 'low errors' should be supported by relative errors, medians, or a baseline magnitude.
  5. [Section 3.2, Eq. (3)] The dissipation unit takes as input the squared norm of the edge-midpoint velocity, a purely translational quantity that also enters the kinetic-energy balance in Eq. (4); the paper should justify this as a Rayleigh-type dissipation and explain how the learned ϕ_d avoids double-counting rigid translational motion in the energy balance.
  6. [Appendix A.1.4 and Section 4.2] The external-force term Lexternal is described in the appendix as a random constant force, but the Cloth3D animation protocol does not specify what forces f are applied there; please clarify whether the human-body motion enters through Lexternal or only through Lcollision.
  7. [Throughout] There are several minor writing issues: 'ontain' in the Table 1 caption should be 'obtain', the model name is rendered both as 'St. Venant-Kirchhoff' and 'Saint Venant Kirchhoff', and the statement that EUNet is 'translation- and rotation-equivalent' should be phrased as input invariance of the energy (equivariant energy under rigid motions) for precision.

Circularity Check

0 steps flagged · score 0.0 of 10

No significant circularity: EUNet is fit to cloth trajectories but evaluated on held-out garments with no per-garment supervision.

full rationale

The derivation chain is not circular. The training target ΔV in Eq. 6 is computed from observed cloth trajectories via the energy balance in Eq. 5, and Eq. 8 fits Φ_p + Φ_d to this scalar. This is a supervised fit, but the central claim is tested in Section 4.2 on Cloth3D garment meshes that were not used to train EUNet or the MGN/HOOD simulators; the animation loss Eq. 18 uses the pre-trained Φ as a material prior and no ground-truth garment positions. The fact that both the cloth training data ('The cloth dynamics are synthesized using Blender') and Cloth3D garments are synthetic and share material categories ('Since garments in Cloth3D are also made of silk, leather, denim, and cotton, the constitutive behaviors of the garments and our observed clothes are the same') is a distributional/generalization concern, not a reduction of the prediction to the training input. The self-citation [28] (Shao, Loy, Dai) is used as a supervised baseline (LayersNet) and as a related-work pointer; it is not load-bearing for the EUNet derivation. The underdetermination of per-edge energy from scalar supervision (Eq. 8 matches only a system-wide scalar) is a real identifiability risk for gradient accuracy, but it is a correctness/validation gap, not a circularity: the garment animation errors in Table 4 are not forced by construction. No step in the paper equates the predicted quantity to a fitted parameter or to a self-citation.

Assumptions & free parameters 3 free parameters · 5 assumptions · 0 invented entities

The method rests on a discrete energy conservation law with a learned dissipation term, an incremental-potential optimality assumption, an edge-additive ansatz for constitutive energy, and the assumption that Blender and Cloth3D synthetic trajectories represent real cloth. None of these is proven or validated against physical measurements.

free parameters (3)
  • material attribute vector a = not specified; treated as known from simulator metadata
    EUNet conditions energy on a vector a in R^5, but the paper does not state how a is obtained for a newly observed cloth or whether it is available during inference.
  • contrastive loss weight lambda = 10^6
    Set by hand in Section 4.1 to balance the scalar energy loss and the vertex-wise contrastive loss; the method's stability depends on this choice.
  • contrastive disturbance noise scale = sigma/10 to sigma, with sigma not explicitly defined
    The contrastive loss samples random vertex disturbances from 10 normal distributions; the scale is a tuning choice that affects the learned energy landscape.
assumptions (5)
  • domain assumption The discrete energy balance of Eq. 5 holds, with all dissipation absorbed into a learned Phi_d^{t+1} term.
    Used in Section 3.2, Eqs. 5-6, to derive the scalar supervision signal from adjacent frames. If numerical damping, constraints, or collisions add unmodeled energy, the supervision is biased.
  • domain assumption Ground truth cloth trajectories minimize the incremental potential E(x) of Eq. 11.
    Used in Section 3.2, Eqs. 9-12, to justify the vertex-wise contrastive loss. Real or simulated trajectories with numerical integration errors may not satisfy this exactly.
  • ad hoc to paper Constitutive energy is additive over edges and depends only on edge length changes and relative bending angles.
    Eq. 2 imposes a discrete-shell-style ansatz on the learned constitutive law. This is a modeling prior, not derived from data, and may exclude deformation modes such as shear and self-contact.
  • domain assumption Blender cloth simulations faithfully represent the target materials' constitutive behavior.
    All training observations are generated in Blender, and test garments come from Cloth3D, another synthetic cloth dataset. No real cloth or measured stress-strain data is used.
  • domain assumption The material attribute vector a is available for each observed cloth and each test garment.
    Eq. 2 and Appendix A.1.2 take a as input, but the paper gives no inference procedure for estimating a from raw observations.

how reviews work

0 comments
Cite this review

Pith. "Pith review of Learning 3D Garment Animation from Trajectories of A Piece of Cloth." pith.science (2026). https://pith.science/paper/KHDRXQHI

@misc{pith2026250101393,
  author       = {Pith},
  title        = {Pith review of: Learning 3D Garment Animation from Trajectories of A Piece of Cloth},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/KHDRXQHI}},
  note         = {Machine review of arXiv:2501.01393}
}
read the original abstract

Garment animation is ubiquitous in various applications, such as virtual reality, gaming, and film producing. Recently, learning-based approaches obtain compelling performance in animating diverse garments under versatile scenarios. Nevertheless, to mimic the deformations of the observed garments, data-driven methods require large scale of garment data, which are both resource-wise expensive and time-consuming. In addition, forcing models to match the dynamics of observed garment animation may hinder the potentials to generalize to unseen cases. In this paper, instead of using garment-wise supervised-learning we adopt a disentangled scheme to learn how to animate observed garments: 1). learning constitutive behaviors from the observed cloth; 2). dynamically animate various garments constrained by the learned constitutive laws. Specifically, we propose Energy Unit network (EUNet) to model the constitutive relations in the format of energy. Without the priors from analytical physics models and differentiable simulation engines, EUNet is able to directly capture the constitutive behaviors from the observed piece of cloth and uniformly describes the change of energy caused by deformations, such as stretching and bending. We further apply the pre-trained EUNet to animate various garments based on energy optimizations. The disentangled scheme alleviates the need of garment data and enables us to utilize the dynamics of a piece of cloth for animating garments. Experiments show that while EUNet effectively delivers the energy gradients due to the deformations, models constrained by EUNet achieve more stable and physically plausible performance comparing with those trained in garment-wise supervised manner. Code is available at https://github.com/ftbabi/EUNet_NeurIPS2024.git .

Figures

Figures reproduced from arXiv: 2501.01393 by the authors.

Figure 1
Figure 1. Given the observed piece of cloth as shown on the left, we aim to animate various garments [PITH_FULL_IMAGE:figures/full_fig_p001_1.png] view at source ↗
Figure 2
Figure 2. Overview of the disentangled learning scheme and our EUNet for garment animation. Unlike traditional garment-wise learning which relies on large scale of garment data, we first aim to capture the constitutive relations from the observed piece of cloth using our EUNet. Without the prior of analytical clothing models or differentiable simulator, EUNet is able to extract the potential energies of the cloth under differ… view at source ↗
Figure 3
Figure 3. Visualization of the potential energies predicted by our EUNet either without the dissipation energy branch Φd or the contrastive loss term Lcon. We sample the materials of silk and leather for demonstration, and change both the edge length and angles between vertex normals to verify the energy gradients caused by stretching and bending. Since silk is easier to bend, the energy gradients caused by different angles a… view at source ↗
Figures from the paper (6 more)
Figure 4
Figure 4. Figure 4: Qualitative results by our disentangled training scheme. We train MGN-S and MGN-H constrained by our EUNet through energy optimization scheme. Since the observed cloth to train EUNet is made of the same materials as the ground truth garments, the constitutive relations…
Figure 5
Figure 5. Figure 5: Qualitative results of garment animations by baselines. While the garment-wise learning scheme enables the baselines to obtain reasonable predictions within a short period of time, the errors increase for long-term predictions. Though we estimate the physics parameters…
Figure 6
Figure 6. Figure 6: The observed trajectories of cloth for training EUNet. The cloth is made of different materials and pinned by two corners on top. We randomly initialize the positions with different velocities for the cloth and let the cloth deform under the influence of forces [PITH_…
Figure 7
Figure 7. Figure 7: We represent the angles between vertex normals n t i and n t j by [α t eij , βt eij ], where α t eij is the rotation angle along edge vector eij from n t j to the plane defined by n t i and eij , β t eij is the angle between n t i and the rotated vertex normal within t…
Figure 8
Figure 8. Figure 8: Demonstration of the impact caused by the disturbed vertex. Suppose figure (a) is the ground truth position for each vertex at time t + 1. When adding noise to the vertex i at the center, the vertex normals of the surrounding orange vertices j ∈ Ni are disturbed. As a …
Figure 9
Figure 9. Figure 9: We display the qualitative results for all models. Simulators constrained by our EUNet deliver dynamic patterns closer to the ground truth. We further demonstrate the effectiveness of the bending forces captured by our EUNet, which is shown on the second row. Without t…

Discussion (0). Continue with ORCID to comment.

Reference graph

Works this paper leans on

37 extracted references · 37 canonical work pages

  1. [1]

    A three-dimensional constitutive model for the large stretch behavior of rubber elastic materials

    Ellen M Arruda and Mary C Boyce. A three-dimensional constitutive model for the large stretch behavior of rubber elastic materials. JMPS, 1993. 4

  2. [2]

    CLOTH3D: Clothed 3D humans

    Hugo Bertiche, Meysam Madadi, and Sergio Escalera. CLOTH3D: Clothed 3D humans. In ECCV, 2020. 2, 3, 8

  3. [3]

    PBNS: physically based neural simulation for unsupervised garment pose space deformation

    Hugo Bertiche, Meysam Madadi, and Sergio Escalera. PBNS: physically based neural simulation for unsupervised garment pose space deformation. TOG, 2021. 3

  4. [4]

    Deepsd: Automatic deep skinning and pose space deformation for 3d garment animation

    Hugo Bertiche, Meysam Madadi, Emilio Tylson, and Sergio Escalera. Deepsd: Automatic deep skinning and pose space deformation for 3d garment animation. In ICCV, 2021. 2, 3

  5. [5]

    Bhat, Christopher D

    Kiran S. Bhat, Christopher D. Twigg, Jessica K. Hodgins, Pradeep K. Khosla, Zoran Popovic, and Steven M. Seitz. Estimating cloth simulation parameters from video. In SIGGRAPH, 2003. 2, 4

  6. [6]

    Simulation of clothing with folds and wrinkles

    Robert Bridson, Sebastian Marino, and Ron Fedkiw. Simulation of clothing with folds and wrinkles. In SIGGRAPH, 2005. 2

  7. [7]

    Bubbles, drops, and particles in non-Newtonian fluids

    Raj P Chhabra. Bubbles, drops, and particles in non-Newtonian fluids. CRC press, 2006. 4

  8. [8]

    Soil mechanics and plastic analysis or limit design

    Daniel Charles Drucker and William Prager. Soil mechanics and plastic analysis or limit design. Quarterly of applied mathematics, 1952. 4

Show all 37 references
  1. [9]

    Gast, Craig A

    Theodore F. Gast, Craig A. Schroeder, Alexey Stomakhin, Chenfanfu Jiang, and Joseph M. Teran. Opti- mization integrator for large time steps. TVCG, 2015. 2, 3, 6

  2. [10]

    Black, and Otmar Hilliges

    Artur Grigorev, Michael J. Black, and Otmar Hilliges. HOOD: hierarchical graphs for generalized modelling of clothing dynamics. In CVPR, 2023. 2, 3, 4, 6, 7, 8, 13, 14, 15

  3. [11]

    Estimating cloth simulation parameters from tag information and cusick drape test

    Eunjung Ju, Kwang-Yun Kim, Sungjin Yoon, Eungjune Shim, Gyoo-Chul Kang, Phil Sik Chang, and Myung Geol Choi. Estimating cloth simulation parameters from tag information and cusick drape test. CGF, 2024. 2, 4

  4. [12]

    Variational integrators and the newmark algorithm for conservative and dissipative mechanical systems

    Couro Kane, Jerrold E Marsden, Michael Ortiz, and Matthew West. Variational integrators and the newmark algorithm for conservative and dissipative mechanical systems. International Journal for numerical methods in engineering, 2000. 4 10

  5. [13]

    Klein, Mauricio Fernández, Robert J

    Dominik K. Klein, Mauricio Fernández, Robert J. Martin, Patrizio Neff, and Oliver Weeger. Polyconvex anisotropic hyperelasticity with neural networks. CoRR, 2021. 2, 4

  6. [14]

    Langlois, Denis Zorin, Daniele Panozzo, Chenfanfu Jiang, and Danny M

    Minchen Li, Zachary Ferguson, Teseo Schneider, Timothy R. Langlois, Denis Zorin, Daniele Panozzo, Chenfanfu Jiang, and Danny M. Kaufman. Incremental potential contact: intersection-and inversion-free, large-deformation dynamics. TOG, 2020. 4

  7. [15]

    Schroeder, and Chenfanfu Jiang

    Xuan Li, Yadi Cao, Minchen Li, Yin Yang, Craig A. Schroeder, and Chenfanfu Jiang. Plasticitynet: Learning to simulate metal, sand, and snow for optimization time integration. In NeurIPS, 2022. 2, 4

  8. [16]

    Energetically consistent inelasticity for optimization time integration

    Xuan Li, Minchen Li, and Chenfanfu Jiang. Energetically consistent inelasticity for optimization time integration. TOG, 2022. 4

  9. [17]

    Neural metamaterial networks for nonlinear material design

    Yue Li, Stelian Coros, and Bernhard Thomaszewski. Neural metamaterial networks for nonlinear material design. TOG, 2023. 4

  10. [18]

    A learning-based multiscale method and its application to inelastic impact problems

    Burigede Liu, Nikola Kovachki, Zongyi Li, Kamyar Azizzadenesheli, Anima Anandkumar, Andrew M Stuart, and Kaushik Bhattacharya. A learning-based multiscale method and its application to inelastic impact problems. JMPS, 2022. 2, 4

  11. [19]

    Tenenbaum, Tao Du, Chuang Gan, and Wojciech Matusik

    Pingchuan Ma, Peter Yichen Chen, Bolei Deng, Joshua B. Tenenbaum, Tao Du, Chuang Gan, and Wojciech Matusik. Learning neural constitutive laws from motion observations for generalizable PDE dynamics. In ICML, 2023. 4

  12. [20]

    Qianli Ma, Shunsuke Saito, Jinlong Yang, Siyu Tang, and Michael J. Black. SCALE: Modeling clothed humans with a surface codec of articulated local elements. In CVPR, 2021. 2, 3

  13. [21]

    Qianli Ma, Jinlong Yang, Anurag Ranjan, Sergi Pujades, Gerard Pons-Moll, Siyu Tang, and Michael J. Black. Learning to dress 3D people in generative clothing. In CVPR, 2020. 2, 3

  14. [22]

    Predicting loose-fitting garment deformations using bone-driven motion networks

    Xiaoyu Pan, Jiaming Mai, Xinwei Jiang, Dongxue Tang, Jingxiang Li, Tianjia Shao, Kun Zhou, Xiaogang Jin, and Dinesh Manocha. Predicting loose-fitting garment deformations using bone-driven motion networks. In SIGGRAPH, 2022. 2, 3

  15. [23]

    TailorNet: Predicting clothing in 3D as a function of human pose, shape and garment style

    Chaitanya Patel, Zhouyingcheng Liao, and Gerard Pons-Moll. TailorNet: Predicting clothing in 3D as a function of human pose, shape and garment style. In CVPR, 2020. 2, 3

  16. [24]

    Battaglia

    Tobias Pfaff, Meire Fortunato, Alvaro Sanchez-Gonzalez, and Peter W. Battaglia. Learning mesh-based simulation with graph networks. In ICLR, 2021. 8, 13, 15

  17. [25]

    How will it drape like? capturing fabric mechanics from depth images

    Carlos Rodríguez-Pardo, Melania Prieto-Martin, Dan Casas, and Elena Garces. How will it drape like? capturing fabric mechanics from depth images. CGF, 2023. 2, 4

  18. [26]

    Otaduy, and Dan Casas

    Igor Santesteban, Miguel A. Otaduy, and Dan Casas. SNUG: self-supervised neural dynamic garments. In CVPR, 2022. 3, 4, 6, 7, 8, 13

  19. [27]

    Otaduy, and Dan Casas

    Igor Santesteban, Nils Thuerey, Miguel A. Otaduy, and Dan Casas. Self-supervised collision handling via generative 3d garment models for virtual try-on. In CVPR, 2021. 2, 3

  20. [28]

    Towards multi-layered 3d garments animation

    Yidi Shao, Chen Change Loy, and Bo Dai. Towards multi-layered 3d garments animation. CoRR, 2023. 2, 3, 8, 14, 15

  21. [29]

    Finite element analysis of v-ribbed belts using neural network based hyperelastic material model

    Yuelin Shen, K Chandrashekhara, WF Breig, and LR Oliver. Finite element analysis of v-ribbed belts using neural network based hyperelastic material model. International Journal of Non-Linear Mechanics,

  22. [30]

    Vlassis, WaiChing Sun, and Yanxun Xu

    Xiao Sun, Bahador Bahmani, Nikolaos N. Vlassis, WaiChing Sun, and Yanxun Xu. Data-driven discovery of interpretable causal relations for deep learning material laws with uncertainty propagation. CoRR, 2021. 2, 4

  23. [31]

    Fully convolutional graph neural networks for parametric virtual try-on

    Raquel Vidaurre, Igor Santesteban, Elena Garces, and Dan Casas. Fully convolutional graph neural networks for parametric virtual try-on. CGF, 2020. 2, 3

  24. [32]

    Sobolev training of thermodynamic-informed neural networks for interpretable elasto-plasticity models with level set hardening

    Nikolaos N Vlassis and WaiChing Sun. Sobolev training of thermodynamic-informed neural networks for interpretable elasto-plasticity models with level set hardening. Computer Methods in Applied Mechanics and Engineering, 2021. 2, 4

  25. [33]

    Kry, Uri M

    Bin Wang, Yuanmin Deng, Paul G. Kry, Uri M. Ascher, Hui Huang, and Baoquan Chen. Learning elastic constitutive material and damping models. CGF, 2020. 2, 4

  26. [34]

    O’Brien, and Ravi Ramamoorthi

    Huamin Wang, James F. O’Brien, and Ravi Ramamoorthi. Data-driven elastic models for cloth: modeling and measurement. TOG, 2011. 2, 4

  27. [35]

    Wang, Tianjia Shao, Kai Fu, and Niloy J

    Tuanfeng Y . Wang, Tianjia Shao, Kai Fu, and Niloy J. Mitra. Learning an intrinsic garment space for interactive authoring of garment animation. TOG, 2019. 2, 3

  28. [36]

    Meng Zhang, Duygu Ceylan, and Niloy J. Mitra. Motion guided deep dynamic 3D garments. TOG, 2022. 3

  29. [37]

    Supervised

    Qi Zhang, Yilin Chen, Ziyi Yang, and Eric Darve. Multi-constitutive neural network for large deformation poromechanics problem. CoRR, 2020. 2, 4 11 Figure 6: The observed trajectories of cloth for training EUNet. The cloth is made of different materials and pinned by two corne...

Pith tools

Reviewed August 10, 2026 · model on record in the stance chip above.