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Evaluating Human Perception of Novel View Synthesis: Subjective Quality Assessment of Gaussian Splatting and NeRF in Dynamic Scenes

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arxiv 2501.08072 v1 pith:AD5K2E5U submitted 2025-01-13 cs.CV eess.IV

classification cs.CVeess.IV
keywords methodsqualitysubjectivescenesassessmentdynamichumanperception
verification ladder T0 review T1 audit T2 compute T3 formal
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Gaussian Splatting (GS) and Neural Radiance Fields (NeRF) are two groundbreaking technologies that have revolutionized the field of Novel View Synthesis (NVS), enabling immersive photorealistic rendering and user experiences by synthesizing multiple viewpoints from a set of images of sparse views. The potential applications of NVS, such as high-quality virtual and augmented reality, detailed 3D modeling, and realistic medical organ imaging, underscore the importance of quality assessment of NVS methods from the perspective of human perception. Although some previous studies have explored subjective quality assessments for NVS technology, they still face several challenges, especially in NVS methods selection, scenario coverage, and evaluation methodology. To address these challenges, we conducted two subjective experiments for the quality assessment of NVS technologies containing both GS-based and NeRF-based methods, focusing on dynamic and real-world scenes. This study covers 360{\deg}, front-facing, and single-viewpoint videos while providing a richer and greater number of real scenes. Meanwhile, it's the first time to explore the impact of NVS methods in dynamic scenes with moving objects. The two types of subjective experiments help to fully comprehend the influences of different viewing paths from a human perception perspective and pave the way for future development of full-reference and no-reference quality metrics. In addition, we established a comprehensive benchmark of various state-of-the-art objective metrics on the proposed database, highlighting that existing methods still struggle to accurately capture subjective quality. The results give us some insights into the limitations of existing NVS methods and may promote the development of new NVS methods.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Objectness Similarity: Capturing Object-Level Fidelity in 3D Scene Evaluation

    cs.CV 2025-09 conditional novelty 7.0 of 10

    OSIM aligns more closely with human perception than existing 3D scene metrics by measuring object-level feature similarity within detected objects and weighting scores by saliency.

  2. 3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression

    eess.IV 2025-08 unverdicted novelty 7.0 of 10

    3DGS-VBench is a benchmark of 660 human-rated compressed 3D Gaussian Splatting models across 6 algorithms, with 15 quality metrics evaluated, for training 3DGS video quality assessment models.

  3. 3DGSI-Assessor: A Large-Scale Dataset and An LMM-based Method for 3D Gaussian Splatting Image Quality Assessment

    cs.CV 2026-08 conditional novelty 6.0 of 10

    A new 15,200-image human-annotated dataset and an LMM-based metric that jointly predicts overall, geometry, and color quality of compressed 3D Gaussian Splatting images.

  4. $\mathcal{P}^3$: Toward Versatile Embodied Agents

    cs.RO 2025-08 unverdicted novelty 4.0 of 10

    P^3 combines real-time perception, feedback-free tool use, and priority-based dynamic scheduling into a unified framework for embodied agents.

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