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Embodied Scene Understanding for Vision Language Models via MetaVQA

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arxiv 2501.09167 v1 pith:UYLXI5DI submitted 2025-01-15 cs.CV cs.RO

classification cs.CVcs.RO
keywords metavqaembodiedscenespatialvlmsbenchmarkclosed-looplanguage
verification ladder T0 review T1 audit T2 compute T3 formal
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Vision Language Models (VLMs) demonstrate significant potential as embodied AI agents for various mobility applications. However, a standardized, closed-loop benchmark for evaluating their spatial reasoning and sequential decision-making capabilities is lacking. To address this, we present MetaVQA: a comprehensive benchmark designed to assess and enhance VLMs' understanding of spatial relationships and scene dynamics through Visual Question Answering (VQA) and closed-loop simulations. MetaVQA leverages Set-of-Mark prompting and top-down view ground-truth annotations from nuScenes and Waymo datasets to automatically generate extensive question-answer pairs based on diverse real-world traffic scenarios, ensuring object-centric and context-rich instructions. Our experiments show that fine-tuning VLMs with the MetaVQA dataset significantly improves their spatial reasoning and embodied scene comprehension in safety-critical simulations, evident not only in improved VQA accuracies but also in emerging safety-aware driving maneuvers. In addition, the learning demonstrates strong transferability from simulation to real-world observation. Code and data will be publicly available at https://metadriverse.github.io/metavqa .

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Cited by 2 Pith papers

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  1. Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Adding persistently updated, supervised world-state register tokens to streaming multi-agent diffusion improves cross-agent consistency and visual quality in two-agent Minecraft generation.

  2. Dreamland: Controllable World Creation with Simulator and Generative Models

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A three-stage hybrid pipeline uses an intermediate layered world representation to refine simulator-rendered driving scenes into realistic, controllable images and videos.

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