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3D Object Manipulation in a Single Image using Generative Models

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arxiv 2501.12935 v1 pith:NMOKACTG submitted 2025-01-22 cs.CV

classification cs.CV
keywords objectlightingtexturevisualdiffusiondynamicframeworkgenerative
verification ladder T0 review T1 audit T2 compute T3 formal
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Object manipulation in images aims to not only edit the object's presentation but also gift objects with motion. Previous methods encountered challenges in concurrently handling static editing and dynamic generation, while also struggling to achieve fidelity in object appearance and scene lighting. In this work, we introduce \textbf{OMG3D}, a novel framework that integrates the precise geometric control with the generative power of diffusion models, thus achieving significant enhancements in visual performance. Our framework first converts 2D objects into 3D, enabling user-directed modifications and lifelike motions at the geometric level. To address texture realism, we propose CustomRefiner, a texture refinement module that pre-train a customized diffusion model, aligning the details and style of coarse renderings of 3D rough model with the original image, further refine the texture. Additionally, we introduce IllumiCombiner, a lighting processing module that estimates and corrects background lighting to match human visual perception, resulting in more realistic shadow effects. Extensive experiments demonstrate the outstanding visual performance of our approach in both static and dynamic scenarios. Remarkably, all these steps can be done using one NVIDIA 3090. Project page is at https://whalesong-zrs.github.io/OMG3D-projectpage/

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Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Preserving Source Video Realism: High-Fidelity Face Swapping for Cinematic Quality

    cs.CV 2025-12 unverdicted novelty 7.0 of 10

    LivingSwap is the first video reference-guided face swapping model that uses keyframe conditioning and temporal stitching to preserve source video realism with high fidelity across long sequences.

  2. PhyEdit: Towards Real-World Object Manipulation via Physically-Grounded Image Editing

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    PhyEdit improves physical accuracy in image object manipulation by using explicit geometric simulation as 3D-aware guidance combined with joint 2D-3D supervision.

  3. TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking

    cs.CV 2026-04 conditional novelty 6.0 of 10

    TRACE anchors a video-diffusion editor to 3D meshes to perform consistent part-level edits on 3D Gaussian scenes in about 10 minutes per edit.

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