Pith. sign in

REVIEW 11 cited by

Re³Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2502.08645 v3 pith:TLJDPW2K submitted 2025-02-12 cs.RO

Re³Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation

classification cs.RO
keywords datasimulationreal-to-simsim-to-realachieveacrossd-photorealisticgaps
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

Real-world data collection for robotics is costly and resource-intensive, requiring skilled operators and expensive hardware. Simulations offer a scalable alternative but often fail to achieve sim-to-real generalization due to geometric and visual gaps. To address these challenges, we propose a 3D-photorealistic real-to-sim system, namely, RE$^3$SIM, addressing geometric and visual sim-to-real gaps. RE$^3$SIM employs advanced 3D reconstruction and neural rendering techniques to faithfully recreate real-world scenarios, enabling real-time rendering of simulated cross-view cameras within a physics-based simulator. By utilizing privileged information to collect expert demonstrations efficiently in simulation, and train robot policies with imitation learning, we validate the effectiveness of the real-to-sim-to-real pipeline across various manipulation task scenarios. Notably, with only simulated data, we can achieve zero-shot sim-to-real transfer with an average success rate exceeding 58%. To push the limit of real-to-sim, we further generate a large-scale simulation dataset, demonstrating how a robust policy can be built from simulation data that generalizes across various objects. Codes and demos are available at: http://xshenhan.github.io/Re3Sim/.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 11 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Beyond Binary Success: A Diagnostic Meta-Evaluation Framework for Fine-Grained Manipulation

    cs.RO 2026-05 unverdicted novelty 7.0

    MetaFine reconstructs benchmarks into diagnostic scenarios to evaluate vision-language-action models on fine-grained manipulation, exposing dimension-specific failures and identifying the visual encoder as a key bottleneck.

  2. B-spline Policy: Accelerating Manipulation Policies via B-spline Action Representations

    cs.RO 2026-07 conditional novelty 6.0

    Predicting continuous B-spline action curves instead of discrete chunks lets visuomotor policies finish real and simulated manipulation tasks substantially faster without large success-rate loss.

  3. SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation

    cs.RO 2026-06 unverdicted novelty 6.0

    SimFoundry automates zero-shot real-to-sim scene generation from video, producing digital twins and cousins that enable policy training with 0.911 mean Pearson correlation to real-world results and 17-40% success gain...

  4. SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation

    cs.RO 2026-06 conditional novelty 6.0

    An automated real-to-sim pipeline builds digital twins and affordance-preserving cousins from video, yielding sim evaluations that correlate with real robot policy success and zero-shot sim-to-real gains.

  5. Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations

    cs.CV 2026-04 unverdicted novelty 6.0

    RecGen achieves state-of-the-art 3D multi-object scene reconstruction from sparse RGB-D views by combining compositional synthetic scene generation with strong 3D shape priors, outperforming SAM3D by 30%+ in shape qua...

  6. GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

    cs.RO 2026-04 unverdicted novelty 6.0

    GS-Playground delivers a high-throughput photorealistic simulator for vision-informed robot learning via parallel physics integrated with batch 3D Gaussian Splatting at 10^4 FPS and an automated Real2Sim workflow for ...

  7. From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation

    cs.RO 2026-04 unverdicted novelty 6.0

    Digital Cousins is a generative real-to-sim method that creates diverse high-fidelity simulation scenes from real panoramas to improve generalization in robot learning and evaluation.

  8. {\Psi}-Map: Panoptic Surface Integrated Mapping Enables Real2Sim Transfer

    cs.RO 2026-04 unverdicted novelty 6.0

    Ψ-Map combines plane-constrained Gaussian surfels from LiDAR with end-to-end panoptic lifting to deliver high-precision geometric and semantic reconstruction in large-scale environments at real-time speeds.

  9. ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting

    cs.CV 2026-06 unverdicted novelty 5.0

    ManiSplat introduces a graph-structured disentangled 3D Gaussian framework with task-oriented alignment to reconstruct controllable dynamic scenes from monocular ego-view robotic videos.

  10. CoEnv: Driving Embodied Multi-Agent Collaboration via Compositional Environment

    cs.RO 2026-04 unverdicted novelty 5.0

    CoEnv introduces a compositional environment that integrates real and simulated spaces for multi-agent robotic collaboration, using real-to-sim reconstruction, VLM action synthesis, and validated sim-to-real transfer ...

  11. AutoResearch AI: Towards AI-Powered Research Automation for Scientific Discovery

    cs.AI 2026-05 unverdicted novelty 4.0

    A survey organizing AI-powered research automation into five workflow stages, defining AutoResearch and Vibe Research, and proposing five evaluation dimensions while noting domain-conditioned limits on autonomy.