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Pointmap Association and Piecewise-Plane Constraint for Consistent and Compact 3D Gaussian Segmentation Field

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arxiv 2502.16303 v1 pith:4H5IWVLJ submitted 2025-02-22 cs.CV

classification cs.CV
keywords segmentationassociationccgscompactconsistentconstraintfieldgaussian
verification ladder T0 review T1 audit T2 compute T3 formal
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Achieving a consistent and compact 3D segmentation field is crucial for maintaining semantic coherence across views and accurately representing scene structures. Previous 3D scene segmentation methods rely on video segmentation models to address inconsistencies across views, but the absence of spatial information often leads to object misassociation when object temporarily disappear and reappear. Furthermore, in the process of 3D scene reconstruction, segmentation and optimization are often treated as separate tasks. As a result, optimization typically lacks awareness of semantic category information, which can result in floaters with ambiguous segmentation. To address these challenges, we introduce CCGS, a method designed to achieve both view consistent 2D segmentation and a compact 3D Gaussian segmentation field. CCGS incorporates pointmap association and a piecewise-plane constraint. First, we establish pixel correspondence between adjacent images by minimizing the Euclidean distance between their pointmaps. We then redefine object mask overlap accordingly. The Hungarian algorithm is employed to optimize mask association by minimizing the total matching cost, while allowing for partial matches. To further enhance compactness, the piecewise-plane constraint restricts point displacement within local planes during optimization, thereby preserving structural integrity. Experimental results on ScanNet and Replica datasets demonstrate that CCGS outperforms existing methods in both 2D panoptic segmentation and 3D Gaussian segmentation.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DSG-World: Learning a 3D Gaussian World Model from Dual State Videos

    cs.CV 2025-06 conditional novelty 6.0 of 10

    DSG-World builds two segmented 3D Gaussian fields from two scene states and trains them with mutual consistency, enabling novel-state simulation without inpainting or dense capture.

  2. Visual Execution and Validation of Finite-State Machines and Pushdown Automata

    cs.FL 2025-08 unverdicted novelty 4.0 of 10

    Two new visualization tools for the FSM language step through all computations of nondeterministic finite-state machines and pushdown automata and let users check state properties during transitions.

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