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AR-Diffusion: Asynchronous Video Generation with Auto-Regressive Diffusion

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arxiv 2503.07418 v1 pith:CAATNZEF submitted 2025-03-10 cs.CV

classification cs.CV
keywords auto-regressivediffusiongenerationasynchronousmodelsvideoframesflexible
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The task of video generation requires synthesizing visually realistic and temporally coherent video frames. Existing methods primarily use asynchronous auto-regressive models or synchronous diffusion models to address this challenge. However, asynchronous auto-regressive models often suffer from inconsistencies between training and inference, leading to issues such as error accumulation, while synchronous diffusion models are limited by their reliance on rigid sequence length. To address these issues, we introduce Auto-Regressive Diffusion (AR-Diffusion), a novel model that combines the strengths of auto-regressive and diffusion models for flexible, asynchronous video generation. Specifically, our approach leverages diffusion to gradually corrupt video frames in both training and inference, reducing the discrepancy between these phases. Inspired by auto-regressive generation, we incorporate a non-decreasing constraint on the corruption timesteps of individual frames, ensuring that earlier frames remain clearer than subsequent ones. This setup, together with temporal causal attention, enables flexible generation of videos with varying lengths while preserving temporal coherence. In addition, we design two specialized timestep schedulers: the FoPP scheduler for balanced timestep sampling during training, and the AD scheduler for flexible timestep differences during inference, supporting both synchronous and asynchronous generation. Extensive experiments demonstrate the superiority of our proposed method, which achieves competitive and state-of-the-art results across four challenging benchmarks.

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Cited by 1 Pith paper

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  1. MiniWorld: Democratizing the Training of Video World Models from Scratch

    cs.CV 2026-08 conditional novelty 5.0 of 10

    A compact open-source recipe trains action-conditioned streaming video world models from scratch on one 8-GPU server, using a block-causal DiT with Diffusion Forcing style noise schedules and a rolling KV cache.

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