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Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming
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Representing and rendering dynamic scenes from 2D images is a fundamental yet challenging problem in computer vision and graphics. This survey provides a comprehensive review of the evolution and advancements in dynamic scene representation and rendering, with a particular emphasis on recent progress in Neural Radiance Fields based and 3D Gaussian Splatting based reconstruction methods. We systematically summarize existing approaches, categorize them according to their core principles, compile relevant datasets, compare the performance of various methods on these benchmarks, and explore the challenges and future research directions in this rapidly evolving field. In total, we review over 170 relevant papers, offering a broad perspective on the state of the art in this domain.
Forward citations
Cited by 2 Pith papers
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UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting
UAV4D reconstructs 4D scenes from monocular drone video by fitting a single global scale to align human meshes with the background mesh, then renders with separate Gaussian splats.
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Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation
A saliency-aware tiling and meta-learning bitrate control system for streaming 3D Gaussian splatting video, claimed to outperform existing methods.
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