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EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability

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arxiv 2503.10042 v4 pith:ALTWPPJQ submitted 2025-03-13 cs.CV

classification cs.CV
keywords reasoningmultimodalvisualtaskabilitiesenvironmentescapeexploration
verification ladder T0 review T1 audit T2 compute T3 formal
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The rapid advancing of Multimodal Large Language Models (MLLMs) has spurred interest in complex multimodal reasoning tasks in the real-world and virtual environment, which require coordinating multiple abilities, including visual perception, visual reasoning, spatial awareness, and target deduction. However, existing evaluations primarily assess the final task completion, often degrading assessments to isolated abilities such as visual grounding and visual question answering. Less attention is given to comprehensively and quantitatively analyzing reasoning process in multimodal environments, which is crucial for understanding model behaviors and underlying reasoning mechanisms beyond merely task success. To address this, we introduce MM-Escape, an extensible benchmark for investigating multimodal reasoning, inspired by real-world escape games. MM-Escape emphasizes intermediate model behaviors alongside final task completion. To achieve this, we develop EscapeCraft, a customizable and open environment that enables models to engage in free-form exploration for assessing multimodal reasoning. Extensive experiments show that MLLMs, regardless of scale, can successfully complete the simplest room escape tasks, with some exhibiting human-like exploration strategies. Yet, performance dramatically drops as task difficulty increases. Moreover, we observe that performance bottlenecks vary across models, revealing distinct failure modes and limitations in their multimodal reasoning abilities, such as repetitive trajectories without adaptive exploration, getting stuck in corners due to poor visual spatial awareness, and ineffective use of acquired props, such as the key. We hope our work sheds light on new challenges in multimodal reasoning, and uncovers potential improvements in MLLMs capabilities.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MARBLE: A Hard Benchmark for Multimodal Spatial Reasoning and Planning

    cs.AI 2025-06 conditional novelty 6.0 of 10

    State-of-the-art multimodal language models perform at or near random chance on MARBLE, a new hard benchmark for spatial reasoning and planning.

  2. Agent-Environment Alignment via Automated Interface Generation

    cs.AI 2025-05 conditional novelty 6.0 of 10

    ALIGN automatically generates and verifies an interface wrapper that enriches environment observations, improving LLM agent success rates by up to 45.67 percentage points on ALFWorld without modifying the agent or env...

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