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EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splatting

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arxiv 2503.11345 v1 pith:DG7FRR2D submitted 2025-03-14 cs.CV

classification cs.CV
keywords egocentricscenesemanticunderstandingegosplatmulti-viewopen-vocabularyscenes
verification ladder T0 review T1 audit T2 compute T3 formal
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Egocentric scenes exhibit frequent occlusions, varied viewpoints, and dynamic interactions compared to typical scene understanding tasks. Occlusions and varied viewpoints can lead to multi-view semantic inconsistencies, while dynamic objects may act as transient distractors, introducing artifacts into semantic feature modeling. To address these challenges, we propose EgoSplat, a language-embedded 3D Gaussian Splatting framework for open-vocabulary egocentric scene understanding. A multi-view consistent instance feature aggregation method is designed to leverage the segmentation and tracking capabilities of SAM2 to selectively aggregate complementary features across views for each instance, ensuring precise semantic representation of scenes. Additionally, an instance-aware spatial-temporal transient prediction module is constructed to improve spatial integrity and temporal continuity in predictions by incorporating spatial-temporal associations across multi-view instances, effectively reducing artifacts in the semantic reconstruction of egocentric scenes. EgoSplat achieves state-of-the-art performance in both localization and segmentation tasks on two datasets, outperforming existing methods with a 8.2% improvement in localization accuracy and a 3.7% improvement in segmentation mIoU on the ADT dataset, and setting a new benchmark in open-vocabulary egocentric scene understanding. The code will be made publicly available.

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  1. Out of Sight, Not Out of Context? Egocentric Spatial Reasoning in VLMs Across Disjoint Frames

    cs.CV 2025-05 conditional novelty 7.0 of 10

    A new egocentric benchmark shows vision-language models fail at spatial reasoning across disjoint frames, falling 28 points behind humans and only improving sharply when handed ground-truth 3D coordinates.

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